Posted June 30, 201312 yr Well, i made custom leaves. When i chop down a tree, the leaves don't decay . It only works in the normal biomes of Minecraft ._. package cobaltmod.blocks; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.List; import java.util.Random; import cobaltmod.main.mod_Cobalt; import net.minecraft.block.Block; import net.minecraft.block.BlockLeavesBase; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.Icon; import net.minecraft.world.ColorizerFoliage; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.IShearable; public class BlockCobaltLeaves extends BlockLeavesBase implements IShearable { int[] adjacentTreeBlocks; public BlockCobaltLeaves(int par1) { super(par1, Material.leaves, false); this.setTickRandomly(true); } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { byte b0 = 1; int j1 = b0 + 1; if (par1World.checkChunksExist(par2 - j1, par3 - j1, par4 - j1, par2 + j1, par3 + j1, par4 + j1)) { for (int k1 = -b0; k1 <= b0; ++k1) { for (int l1 = -b0; l1 <= b0; ++l1) { for (int i2 = -b0; i2 <= b0; ++i2) { int j2 = par1World.getBlockId(par2 + k1, par3 + l1, par4 + i2); if (Block.blocksList[j2] != null) { Block.blocksList[j2].beginLeavesDecay(par1World, par2 + k1, par3 + l1, par4 + i2); } } } } } } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (!par1World.isRemote) { int l = par1World.getBlockMetadata(par2, par3, par4); if ((l & != 0 && (l & 4) == 0) { byte b0 = 4; int i1 = b0 + 1; byte b1 = 32; int j1 = b1 * b1; int k1 = b1 / 2; if (this.adjacentTreeBlocks == null) { this.adjacentTreeBlocks = new int[b1 * b1 * b1]; } int l1; if (par1World.checkChunksExist(par2 - i1, par3 - i1, par4 - i1, par2 + i1, par3 + i1, par4 + i1)) { int i2; int j2; int k2; for (l1 = -b0; l1 <= b0; ++l1) { for (i2 = -b0; i2 <= b0; ++i2) { for (j2 = -b0; j2 <= b0; ++j2) { k2 = par1World.getBlockId(par2 + l1, par3 + i2, par4 + j2); Block block = Block.blocksList[k2]; if (block != null && block.canSustainLeaves(par1World, par2 + l1, par3 + i2, par4 + j2)) { this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = 0; } else if (block != null && block.isLeaves(par1World, par2 + l1, par3 + i2, par4 + j2)) { this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = -2; } else { this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = -1; } } } } for (l1 = 1; l1 <= 4; ++l1) { for (i2 = -b0; i2 <= b0; ++i2) { for (j2 = -b0; j2 <= b0; ++j2) { for (k2 = -b0; k2 <= b0; ++k2) { if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1] == l1 - 1) { if (this.adjacentTreeBlocks[(i2 + k1 - 1) * j1 + (j2 + k1) * b1 + k2 + k1] == -2) { this.adjacentTreeBlocks[(i2 + k1 - 1) * j1 + (j2 + k1) * b1 + k2 + k1] = l1; } if (this.adjacentTreeBlocks[(i2 + k1 + 1) * j1 + (j2 + k1) * b1 + k2 + k1] == -2) { this.adjacentTreeBlocks[(i2 + k1 + 1) * j1 + (j2 + k1) * b1 + k2 + k1] = l1; } if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 - 1) * b1 + k2 + k1] == -2) { this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 - 1) * b1 + k2 + k1] = l1; } if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 + 1) * b1 + k2 + k1] == -2) { this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 + 1) * b1 + k2 + k1] = l1; } if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + (k2 + k1 - 1)] == -2) { this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + (k2 + k1 - 1)] = l1; } if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1 + 1] == -2) { this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1 + 1] = l1; } } } } } } } l1 = this.adjacentTreeBlocks[k1 * j1 + k1 * b1 + k1]; if (l1 >= 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, l & -9, 4); } else { this.removeLeaves(par1World, par2, par3, par4); } } } if (!par1World.isRemote) { for (int l = 0; l < 100; ++l) { int i1 = par2 + par5Random.nextInt(3) - 1; int j1 = par3 + par5Random.nextInt(5) - 3; int k1 = par4 + par5Random.nextInt(3) - 1; int l1 = par1World.getBlockId(i1, j1 + 1, k1); if (par1World.getBlockId(i1, j1, k1) == Block.leaves.blockID && par1World.getBlockLightValue(i1, j1 + 1, k1) >= 4 && par1World.getBlockLightOpacity(i1, j1 + 1, k1) <= 2) { par1World.setBlock(i1, j1, k1, mod_Cobalt.cobaltleaves.blockID); } } } } @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1) { double d0 = (double)((float)par2 + par5Random.nextFloat()); double d1 = (double)par3 - 0.05D; double d2 = (double)((float)par4 + par5Random.nextFloat()); par1World.spawnParticle("dripWater", d0, d1, d2, 0.0D, 0.0D, 0.0D); } } private void removeLeaves(World par1World, int par2, int par3, int par4) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockToAir(par2, par3, par4); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return par1Random.nextInt(20) == 0 ? 1 : 0; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return mod_Cobalt.cobaltsapling.blockID; } /** * Drops the block items with a specified chance of dropping the specified items */ public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) { if (!par1World.isRemote) { int j1 = 20; if ((par5 & 3) == 3) { j1 = 40; } if (par7 > 0) { j1 -= 2 << par7; if (j1 < 10) { j1 = 10; } } if (par1World.rand.nextInt(j1) == 0) { int k1 = this.idDropped(par5, par1World.rand, par7); this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(k1, 1, this.damageDropped(par5))); } j1 = 200; if (par7 > 0) { j1 -= 10 << par7; if (j1 < 40) { j1 = 40; } } if ((par5 & 3) == 0 && par1World.rand.nextInt(j1) == 0) { this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.appleRed, 1, 0)); } } } /** * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the * block and l is the block's subtype/damage. */ public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) { super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6); } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int par1) { return par1 & 3; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } public int getRenderBlockPass() { return 0; } public boolean renderAsNormalBlock() { return false; } /** * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. */ protected ItemStack createStackedBlock(int par1) { return new ItemStack(this.blockID, 1, par1 & 3); } @Override public boolean isShearable(ItemStack item, World world, int x, int y, int z) { return true; } @Override public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune) { ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); ret.add(new ItemStack(this, 1, world.getBlockMetadata(x, y, z) & 3)); return ret; } @Override public void beginLeavesDecay(World world, int x, int y, int z) { world.setBlockMetadataWithNotify(x, y, z, world.getBlockMetadata(x, y, z) | 8, 4); } @Override public boolean isLeaves(World world, int x, int y, int z) { return true; } @SideOnly(Side.CLIENT) /** * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given * coordinates. Args: blockAccess, x, y, z, side */ public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return true; } }
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