Posted January 3, 20214 yr So how would I probably get the tamed entity to detect when the owner does something, then the tamed entity would also do something. Like for example if the owner gets into a boat the entity would stop for a second and then get into the same boat(making it look like it right clicked the boat) or if the owner starts swimming animation a second after it’ll start swimming animation too(animation I’ll make) and when the owner stop swimming animation 1 second after it will stop
January 3, 20214 yr Author 1 hour ago, diesieben07 said: You either need to use events to keep track of what the owner does or check every tick. So for every tick, does tick mean like wait then I put a number how long it waits until it does the event? Edited January 3, 20214 yr by Kadenogi
January 3, 20214 yr Author 37 minutes ago, diesieben07 said: Well, you have an entity. It has a tick method which is called every tick. Ok, also what is it called when player uses swim animation? Or sit in boat pose? Like how do I do it? Like do I getSwimming or getPlayerSit(ik it’s not actual events, i just don’t know what it’s called)or something? Edited January 3, 20214 yr by Kadenogi
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