Posted January 4, 20214 yr Hello, I have been working on a custom mod, and one of the blocks I want to implement is a faster version of the vanilla furnace (think IC2 electric furnace as an example). I know a way of doing it, which is simply defining a recipe type for it, and then hard-coding the recipes myself, but that seems wholly inefficient (plus it wouldn't work with other mods' smelting recipes). How would I go about doing this? I have a couple of ideas in mind, but they don't quite seem to work. Let me know if I need to provide any files or github pages.
January 5, 20214 yr Author So could I just extend AbstractFurnaceTileEntity for my block and overwrite the tick() method? That seems like the simplest thing to do.
January 5, 20214 yr Author Actually scratch that I realized I could simply hijack the registry resourcelocation for the SMELTING category in my findRecipesByType method.
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