Tavi007 Posted January 7, 2021 Posted January 7, 2021 Hello, I wanted try my mod in a server enviroment, but it crashed on startup. Here is the crash log: -- Head -- Thread: main Stacktrace: at net.minecraftforge.fml.loading.RuntimeDistCleaner.processClassWithFlags(RuntimeDistCleaner.java:71) ~[forge-1.16.4-35.1.4.jar:35.1] {} -- MOD elementalcombat -- Details: Mod File: elementalcombat-forge-1.16.4-1.0.jar Failure message: Elemental Combat (elementalcombat) encountered an error during the common_setup event phase java.lang.RuntimeException: Attempted to load class net/minecraft/client/entity/player/ClientPlayerEntity for invalid dist DEDICATED_SERVER Mod Version: 1.0 Mod Issue URL: NOT PROVIDED Exception message: java.lang.RuntimeException: Attempted to load class net/minecraft/client/entity/player/ClientPlayerEntity for invalid dist DEDICATED_SERVER Stacktrace: at net.minecraftforge.fml.loading.RuntimeDistCleaner.processClassWithFlags(RuntimeDistCleaner.java:71) ~[forge-1.16.4-35.1.4.jar:35.1] {} at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:85) ~[modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:119) ~[modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.TransformingClassLoader$DelegatedClassLoader.findClass(TransformingClassLoader.java:265) ~[modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:136) ~[modlauncher-8.0.6.jar:?] {re:classloading} at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:98) ~[modlauncher-8.0.6.jar:?] {re:classloading} at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_271] {} at java.lang.invoke.MethodHandleNatives.resolve(Native Method) ~[?:1.8.0_271] {} at java.lang.invoke.MemberName$Factory.resolve(Unknown Source) ~[?:1.8.0_271] {} at java.lang.invoke.MemberName$Factory.resolveOrFail(Unknown Source) ~[?:1.8.0_271] {} at java.lang.invoke.MethodHandles$Lookup.resolveOrFail(Unknown Source) ~[?:1.8.0_271] {} at java.lang.invoke.MethodHandles$Lookup.linkMethodHandleConstant(Unknown Source) ~[?:1.8.0_271] {} at java.lang.invoke.MethodHandleNatives.linkMethodHandleConstant(Unknown Source) ~[?:1.8.0_271] {} at Tavi007.ElementalCombat.StartupCommon.onCommonSetup(StartupCommon.java:29) ~[elementalcombat:1.16.4-1.0] {re:classloading} at net.minecraftforge.eventbus.ASMEventHandler_2_StartupCommon_onCommonSetup_FMLCommonSetupEvent.invoke(.dynamic) ~[?:?] {} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) ~[eventbus-3.0.5-service.jar:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:297) ~[eventbus-3.0.5-service.jar:?] {} at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:120) ~[forge:35.1] {re:classloading} at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:121) ~[forge:?] {re:classloading} at java.util.concurrent.CompletableFuture$AsyncRun.run(Unknown Source) ~[?:1.8.0_271] {} at java.util.concurrent.CompletableFuture$AsyncRun.exec(Unknown Source) ~[?:1.8.0_271] {} at java.util.concurrent.ForkJoinTask.doExec(Unknown Source) ~[?:1.8.0_271] {} at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source) ~[?:1.8.0_271] {} at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source) ~[?:1.8.0_271] {} at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source) ~[?:1.8.0_271] {} and here is the failing file: package Tavi007.ElementalCombat; import Tavi007.ElementalCombat.capabilities.defense.DefenseDataCapability; import Tavi007.ElementalCombat.network.EntityMessage; import Tavi007.ElementalCombat.network.ItemMessage; import Tavi007.ElementalCombat.network.PackageHandlerOnClient; import Tavi007.ElementalCombat.network.PackageHandlerOnServer; import java.util.Optional; import Tavi007.ElementalCombat.capabilities.attack.AttackDataCapability; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.network.NetworkDirection; import net.minecraftforge.fml.network.NetworkRegistry; public class StartupCommon { private static final byte ENTITYDATA_MESSAGE_TO_CLIENT_ID = 1; private static final byte ITEMDATA_MESSAGE_TO_CLIENT_ID = 2; public static final String MESSAGE_PROTOCOL_VERSION = "1.0"; @SubscribeEvent public static void onCommonSetup(FMLCommonSetupEvent event){ //capabilities AttackDataCapability.register(); DefenseDataCapability.register(); //networking ElementalCombat.simpleChannel = NetworkRegistry.newSimpleChannel(ElementalCombat.simpleChannelRL, () -> MESSAGE_PROTOCOL_VERSION, PackageHandlerOnClient::isThisProtocolAcceptedByClient, PackageHandlerOnServer::isThisProtocolAcceptedByServer); ElementalCombat.simpleChannel.registerMessage(ENTITYDATA_MESSAGE_TO_CLIENT_ID, EntityMessage.class, EntityMessage::encode, EntityMessage::decode, PackageHandlerOnClient::onMessageReceived, Optional.of(NetworkDirection.PLAY_TO_CLIENT)); ElementalCombat.simpleChannel.registerMessage(ITEMDATA_MESSAGE_TO_CLIENT_ID, ItemMessage.class, ItemMessage::encode, ItemMessage::decode, PackageHandlerOnClient::onMessageReceived, Optional.of(NetworkDirection.PLAY_TO_CLIENT)); ElementalCombat.LOGGER.info("setup method registered."); } } Line 29 is the one right below the comment '//networking'. I don't understand, why the game tries to load ClientPlayerEntity here. Also this part was actually working in previous version of my mod (see here: https://github.com/Tavi007/ElementalCombat/blob/master/src/main/java/Tavi007/ElementalCombat/StartupCommon.java), tho this was for minecraft 1.16.3. Quote
ChampionAsh5357 Posted January 7, 2021 Posted January 7, 2021 Might be because you tried to load the ClientPlayerEntity on the server: https://github.com/Tavi007/ElementalCombat/blob/cbd2054ce35659d97fb9ff7a100e0b5f39df0ecd/src/main/java/Tavi007/ElementalCombat/network/PackageHandlerOnClient.java#L63 You should properly side off your client code within another class, not the packet handler itself. The handling can be with the message itself, you can then enqueue work and use DistExecutor to force it to run only on the physical client. This will guarantee that the physical client and server are isolated. Quote
Tavi007 Posted January 8, 2021 Author Posted January 8, 2021 Yeah, that was the error. I changed my code, so this won't happen anymore. Thanks! Quote
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