# Minecraft: Survival Island Episode 5- Drowned Attack!

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Hello there! Today we are back on survival island and we accomplish a few things like getting a villager (and he sucks), a compass and we FINALLY find a mineshaft! There are so many hilarious moments in this episode that I know you guys are gonna love! I hope you all enjoy this video and if you did don’t forget to like and sub for more!

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• Add crash-reports with sites like https://paste.ee/ and paste the link to it here   There is an issue with decorative_blocks - maybe a conflict with Optifine Make a test without Optifine first - if there is no change, remove decorative_blocks
• Throughout a day i tried to understand what each variable does, and at the end of a day, i finally got it, but what EXACTLY (difference between) setRotationPoint and addBox does - idk Alias for setRotationPoint = "srp", addBox = "ab" -----------------NERD-TALK----------------- SO, the most sussy value is Y-axis. Starting from srp, 24.0F - is height +0, meaning a starting point. in ab, 0.0F is also height +0. When you decrement srp or ab y-axis  values - you get height +1 with each -1, meaning you can interpretate same height in infinite ways, same for X axis but srp starting point is 0.0F, note that none of each applies to Z axis - it is 'normal' For example, task: Place cube with dimensions 3, 3, 3 to coords -1.5, 6, -4. My theory approach: Decrement cube Y dimension from ab value, and decrement srp value until satisfied(3 in this case). I think X and Z axis do not need explanation, but still: you can set -1.5 and -4 to either srp or/and ab -------------INTERESTING-PART------------- this.head = new ModelRenderer((ModelBase)this, 0, 10)). addBox(-1.5f, -3.0f, -3.0f, 3, 3, 3); # For X and Y axis - decrement its dimension to get position 0. To achieve -1.5 in X axis - add this reverted value to srp/ab (ab in this case) this.head.setRotationPoint(0.0f, 21.0f, -2.0f); # Decrementing 3 to achieve "6" height (you can do so with ab value, but NOTE that i don't know the difference between both) Edit: I Figured it out by playing with java entity class file for forge 1.7.10 Hope this helps someone if you went this far somehow

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