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change of position when rotating


Sleepwalkerx

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I want to create a function to rotate a block while holding the mouse (component renderItemAndEffectIntoGUI). However, when I try to change the position of the object along the x axis with the function -> [GlStateManager.rotate] for some reason the position of the object along the Y axis changes.

 

I realized that this is due to the fact that the coordinate reporting point is not in the center of the object.
The question is, how to rotate an object so that it stays in the same place?

The GlStateManager class is quite large and I just don't understand some of the functions, since there is no tutorial on this, but maybe you can help me with this.


Thank you!

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