Posted January 13, 20214 yr If I use a layer renderer to render a model on top of the player, is there a way I could change the UVs of its texture? Like, make the top left pixel 0,1 instead of 0,0 (keeping the same texture size). Edited January 13, 20214 yr by FlashHUN
January 13, 20214 yr You can break down a model to its ModelRenderer and supply the IVertexBuffer with the UV wanted. You would probably need your own implementation of it as the TexturedQuad within ModelBox is private and wouldn't give you enough control to do what you want most likely.
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