Jump to content

Recommended Posts

Posted (edited)

Hello, I am having problems with my config file. Whenever I make changes in the file, they do not transfer over into my config variable.

 

Changes made in the config are not changing the actual config variable.

 

Config builder:

package com.metword.minecraftmod.config;

import com.electronwill.nightconfig.core.file.CommentedFileConfig;
import com.electronwill.nightconfig.core.io.WritingMode;
import com.metword.minecraftmod.ExampleMod;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.fml.common.Mod;

import java.io.File;

@Mod.EventBusSubscriber

public class Config {
    private static final ForgeConfigSpec.Builder server_builder = new ForgeConfigSpec.Builder();
    public static final ForgeConfigSpec server_config;
    private static final ForgeConfigSpec.Builder client_builder = new ForgeConfigSpec.Builder();
    public static final ForgeConfigSpec client_config;

    static {
        TextConfig.init(server_builder, client_builder);

        server_config = server_builder.build();
        client_config = client_builder.build();
    }

    public static void loadConfig(ForgeConfigSpec config, String path) {

        ExampleMod.LOGGER.info("Loading Config: " + path);
        final CommentedFileConfig file = CommentedFileConfig.builder(new File(path)).sync().autosave().writingMode(WritingMode.REPLACE).build();
        ExampleMod.LOGGER.info("Built Config: " + path);
        file.load();
        ExampleMod.LOGGER.info("Loaded Config: " + path);
        config.setConfig(file);
    }
}

 

Config loader:

ModLoadingContext.get().registerConfig(ModConfig.Type.SERVER, Config.server_config);
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, Config.client_config);

Config.loadConfig(Config.client_config, FMLPaths.CONFIGDIR.get().resolve("minecraftmod.client.toml").toString());
Config.loadConfig(Config.server_config, FMLPaths.CONFIGDIR.get().resolve("minecraftmod.server.toml").toString());

 

Edited by metword
Posted

Do not force load the configuration file. The client and common config will be available after registry and before common setup while the server isn't present until the associated server loads for the first time (these are on a per-save instance).

Posted (edited)
37 minutes ago, ChampionAsh5357 said:

Do not force load the configuration file

So I should remove the Config Loader code?

 

I'm a little confused what you mean by this.

 

Edited by metword
Posted
32 minutes ago, ChampionAsh5357 said:

Yes, you should not even need to reference this at all.

I am still having issues. The config still reverts to the default value.

Posted (edited)

Here:


"Config variable that will not update" is the variable that I'm trying to access. It simply reverts to the default value.

 

// Do something when certain thing is said in chat

    public static final Minecraft mc = Minecraft.getInstance();

    boolean serverFound = false;

    @SubscribeEvent
    public void onChat (ClientChatReceivedEvent event)
    {
        // Logger
        LOGGER.info("serverFound is now " + serverFound);

        String message = event.getMessage().getString();
        if (message.contains("CONFIG VARIABLE THAT WILL NOT UPDATE"))
        {
            serverFound = true;

            // Logger
            LOGGER.info("serverFound has been set to true");
        }

        if ((message.contains("entered the world.") && serverFound) == true)
        {

            // Logger
            LOGGER.info("serverFound is now true");

            Minecraft.getInstance().player.sendChatMessage("/teleport 0 150 0");
            serverFound = false;

            // Logger
            LOGGER.info("serverFound has been set to false");
        }
    }

}

 

Edited by metword
Posted (edited)

Does anyone know how to fix my problem?

Its some issue with the text edit file and the code not syncing. The text edit file for config not updating the code.

Edited by metword
Posted
2 hours ago, metword said:

Does anyone know how to fix my problem?

Patience, you can't expect everyone to get back so fast. As for the issue, it probably is that your singleton reference to the configuration is not actually linked to the spec for updating the variables. I would suggest looking at how forge sets up their configuration. However, these are all guesses as they are snippets of code and not the entire repository context.

Posted
1 hour ago, ChampionAsh5357 said:

it probably is that your singleton reference to the configuration is not actually linked to the spec for updating the variables.

Sorry, after reading the Minecraft Forge code I am still confused at how to link these two...

Posted

It seems your testing if the value changed using the logger, which will always be the default value when first initialized.

 

This is not to mention that the entirety of the code is reaching across sides and still trying to force load the config.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.