forge mod loader has found a problem with your minecraft installation duplicate you have mod sources duplicate within your systym
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By JulesJules · Posted
Hey! When logging onto my new Valhelsia server I got this error message. Unexpected custom data from client. Please help. Here is the console data. It is on apex server hosting. Please help. 14.04 18:59:12 [Server] Netty Epoll Server IO #8/INFO [co.li.co.ConfigSyncManager/]: Skipping config sync, No mods have registered a syncable config. 14.04 18:59:13 [Server] User Authenticator #3/INFO UUID of player Julesiac669 is fbbbf514-f3d4-49f1-8847-134097e88ddd 14.04 18:59:13 [Server] Netty Epoll Server IO #8/ERROR [ne.mi.fm.ne.si.IndexedMessageCodec/SIMPLENET]: Received empty payload on channel fml:handshake 14.04 18:59:13 [Server] Netty Epoll Server IO #8/INFO Disconnecting com.mojang.authlib.GameProfile@41363519[id=fbbbf514-f3d4-49f1-8847-134097e88ddd,name=Julesiac669,properties={textures=[com.mojang.authlib.properties.Property@4e635308]},legacy=false] (/67.180.183.224:56122): Unexpected custom data from client 14.04 18:59:13 [Disconnect] User com.mojang.authlib.GameProfile@41363519[id=fbbbf514-f3d4-49f1-8847-134097e88ddd,name=Julesiac669,properties={textures=[com.mojang.authlib.properties.Property@4e635308]},legacy=false] (/67.180.183.224:56122) has disconnected, reason: Unexpected custom data from client -
By JulesJules · Posted
How do you make sure the same mods are installed on your client? I have the same issue please help. -
So I made an extension off the default minecraft glass block and it doesnt become transparent. Im updating my mod from 1.12.2 to 1.16.5 so I'm not too sure how I can do the transparencys I have. One block I have it where the textures dont connect, and another block I have it like ice Heres the code (1.16) that doesnt make my glass block transparent. I'm tackling the easier issue first; the glass with connecting textures public static final RegistryObject<Block> BERYLGLASS = BLOCKS.register("beryl_glass", () -> new ModGlassBlock(AbstractBlock.Properties.of(Material.LEAVES).strength(0.3F).sound(SoundType.GLASS).noOcclusion().harvestTool(ToolType.PICKAXE).harvestLevel(1))); And the glass block glass public class ModGlassBlock extends GlassBlock{ public ModGlassBlock(AbstractBlock.Properties p_i48392_1_) { super(p_i48392_1_); } } The transparent textures appear solid. If someone could help that'd be great!
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Hey, that's a really good suggestion, I hope it will be taken into consideration.
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Hey, do you still have this issue with The vanilla tag system ?
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