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Potential client server sync issue with custom arrow


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I have a working custom arrow/bow now (except that the bow doesn't look the same as the vanilla bow when rendered in the players hand and it doesn't "zoom in" the screen the longer you hold the right mouse key).


But that isnt the issue. What the issue is, is that when the arrow is fired it shoots and "lands" on the ground, the arrow is rendered above the ground in a seemingly random place. but if you walk to where the trajectory of the arrow should have ended it in the ground, you pick up the arrow from that location.


Any ideas on what is causing this? I believe it is a syncing issue between the client and server. Because if you either wait a seemingly random time or shoot a vanilla arrow and wait until the arrow renders, the issue seems to fix itself.


My code is exactly the same as thegrovesyproject101 at this site:


I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.


I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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