Posted January 19, 20214 yr Hi, what is the difference between them, and when should you use which? Also, whats the correct way of using them in 1.15.2? In 1.14.4 I used this code to render something static in the world: Vec3d projectedView = mc.gameRenderer.getActiveRenderInfo().getProjectedView(); GL11.glTranslated(-projectedView.x, -projectedView.y, -projectedView.z); But this wont work in 1.15.2. If this question is dumb, forgive me, Im a beginner in termstherms of rendering. Thanks in advance, -Lukas
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