CookieLukas Posted January 19, 2021 Posted January 19, 2021 Hi, what is the difference between them, and when should you use which? Also, whats the correct way of using them in 1.15.2? In 1.14.4 I used this code to render something static in the world: Vec3d projectedView = mc.gameRenderer.getActiveRenderInfo().getProjectedView(); GL11.glTranslated(-projectedView.x, -projectedView.y, -projectedView.z); But this wont work in 1.15.2. If this question is dumb, forgive me, Im a beginner in termstherms of rendering. Thanks in advance, -Lukas Quote
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