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By Aether_Ash · Posted
oh, ok. So it isn't a forge thing, sorry for taking your time then. -
This is a core issue in vanilla that has existed since its inception. They way that Items are rendered, is that the edge strip is generated by the CPU, by guessing where the GPU will place the pixels of the forward facing texture. Then the main texture is applied as one quad over top of it. The small white you see is where rounding errors happen and the CPU/GPU are disagreeing. There is no way to fix it beyond building a full model {not cheating like vanilla does and using one quad for the front of the item} This happens in every Minecraft version Modded or not, it varies based on Texture, CPU/GPU combo, and many other things.
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By sethchobrda · Posted
I believe this is the log you're asking for, but correct me if i'm wrong. This is from the "latest" txt in the log folder that forge creates after running the jar. Thanks for the help btw! -
By Aether_Ash · Posted
Ok so apparently this bug only seems to happen in 1.16 and up... it's not present in any versions below those specific ones... but apparently, there seems to be an issue with texture stitching in the forge 1.16.4 version 35.1.37, or for that matter any 1.16+ forge version... I have an Intel Iris 1536 MB graphics card and a 2.6 GHz Dual-Core Intel Core i5 processor, and it may need to be updated, an un-updated driver might be the cause of the texture issue, I don't really know, but it seems to be on forge's end more than anything. I'll include an image showing the texture issue if that helps. Also, can someone look into this please? Note: Open the images in a new tab and zoom in ( CMD + on mac, CTRL + on Windows) to see the white lines/gaps in more detail.https://imgur.com/a/INB6g4c -
Hello everyone! I'm working on a tree model visualizer object, that can draw a tree dynamically to the screen regardless of how many nodes or subtrees there are. The user can move the display with dragging, and here comes the problem I have. I need every object that is outside of the object to be hidden, like on the advancement screen in vanilla, however, no matter how hard I looked at the vanilla code, I wasn't being able to figure out a way to do this. Right now, my objects are visible outside of the object. That is what I don't want to happen How would I be able to make this happen? Any help is appreciated!
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