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My problem is when building the final jar and trying it on my regular Minecraft version, it never loads the dependencies. In my IDE (Eclipse) everything works perfectly. I included my build.gradle and the META-INF folder. Hopefully somebody can point me in the right direction :)

 

buildscript {
    repositories {
        maven { url = 'https://files.minecraftforge.net/maven' }
        maven { url='https://dist.creeper.host/Sponge/maven' }
        jcenter()
        mavenCentral()
    }
    dependencies {
        classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
        classpath group: 'org.spongepowered', name: 'mixingradle', version: '0.7-SNAPSHOT'
    }
}

apply plugin: 'net.minecraftforge.gradle'
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
apply plugin: 'org.spongepowered.mixin'
apply plugin: 'eclipse'
apply plugin: 'maven-publish'

version = '1.0'
group = 'com.yourname.modid' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'physicsmod'

sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.

println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
minecraft {
    // The mappings can be changed at any time, and must be in the following format.
    // snapshot_YYYYMMDD   Snapshot are built nightly.
    // stable_#            Stables are built at the discretion of the MCP team.
    // Use non-default mappings at your own risk. they may not always work.
    // Simply re-run your setup task after changing the mappings to update your workspace.
    mappings channel: 'snapshot', version: '20201028-1.16.3'
    // makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
    
    // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')

    // Default run configurations.
    // These can be tweaked, removed, or duplicated as needed.
    runs {
        client {
            workingDirectory project.file('run')
    		arg "-mixin.config=physicsmod.mixins.json"

            // Recommended logging data for a userdev environment
            property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'

            // Recommended logging level for the console
            property 'forge.logging.console.level', 'debug'

            mods {
                physicsmod {
                    source sourceSets.main
                }
            }
        }

        server {
            workingDirectory project.file('run')
    		arg "-mixin.config=physicsmod.mixins.json"

            // Recommended logging data for a userdev environment
            property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'

            // Recommended logging level for the console
            property 'forge.logging.console.level', 'debug'

            mods {
                physicsmod {
                    source sourceSets.main
                }
            }
        }

        data {
            workingDirectory project.file('run')

            // Recommended logging data for a userdev environment
            property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'

            // Recommended logging level for the console
            property 'forge.logging.console.level', 'debug'

            // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
            args '--mod', 'physicsmod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')

            mods {
                physicsmod {
                    source sourceSets.main
                }
            }
        }
    }
}

mixin {
    add sourceSets.main, "physicsmod.refmap.json"
}

// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }

dependencies {
    // Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
    // that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
    // The userdev artifact is a special name and will get all sorts of transformations applied to it.
    minecraft 'net.minecraftforge:forge:1.16.4-35.1.4'

    // You may put jars on which you depend on in ./libs or you may define them like so..
    // compile "some.group:artifact:version:classifier"
    // compile "some.group:artifact:version"
    compile 'com.badlogicgames.gdx:gdx:1.9.13'
    compile 'com.badlogicgames.gdx:gdx-bullet:1.9.13'
    compile 'org.joml:joml:1.9.16'
    //compile files('libs/gdx-1.9.13.jar')
    //compile files('libs/gdx-bullet-1.9.13.jar')
    //compile files('libs/gdx-bullet-platform-1.9.13-natives-desktop.jar')
    //compile files('libs/gdx-platform-1.9.13-natives-desktop.jar') 
    //compile files('libs/joml-1.9.16.jar') 

    // Real examples
    // compile 'com.mod-buildcraft:buildcraft:6.0.8:dev'  // adds buildcraft to the dev env
    // compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env

    // The 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime.
    // provided 'com.mod-buildcraft:buildcraft:6.0.8:dev'

    // These dependencies get remapped to your current MCP mappings
    // deobf 'com.mod-buildcraft:buildcraft:6.0.8:dev'

    // For more info...
    // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
    // http://www.gradle.org/docs/current/userguide/dependency_management.html

}

// Example for how to get properties into the manifest for reading by the runtime..
jar {
    manifest {
        attributes([
            "Specification-Title": "physicsmod",
            "Specification-Vendor": "Haubna",
            "Specification-Version": "1", // We are version 1 of ourselves
            "Implementation-Title": project.name,
            "Implementation-Version": "${version}",
            "Implementation-Vendor" :"Haubna",
            "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
            "MixinConfigs": "physicsmod.mixins.json",
            //"ContainedDeps": "joml-1.9.16.jar gdx-1.9.13.jar gdx-bullet-1.9.13.jar gdx-bullet-platform-1.9.13-natives-desktop.jar gdx-platform-1.9.13-natives-desktop.jar"
            "ContainedDeps": "joml-1.9.16.jar gdx-1.9.13.jar gdx-bullet-1.9.13.jar",
            //"ContainedDeps": "com.badlogicgames.gdx:gdx:1.9.13 com.badlogicgames.gdx:gdx-bullet:1.9.13 org.joml:joml:1.9.16"
        ])
    }
}

// Example configuration to allow publishing using the maven-publish task
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar') 
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
//publish.dependsOn('reobfJar')

publishing {
    publications {
        mavenJava(MavenPublication) {
            artifact jar
        }
    }
    repositories {
        maven {
            url "file:///${project.projectDir}/mcmodsrepo"
        }
    }
}

 

META-INF Folder (with libs): Files

 

I am using forge-1.16.4-35.1.4_mapped_snapshot_20201028-1.16.3

Edited by Haubna

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    • Please read the FAQ and post logs as described there.
    • Upon starting the server I get; [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [     Framework (framework) has failed to load correctly §7java.lang.NoClassDefFoundError: net/minecraft/client/gui/components/toasts/Toast ] I suspect there is a (possibly a few) client-only mods installed on my server. Any help would be appreciated! (Yes I know there are a lot of mods...) Here is the crash log:   https://paste.ee/p/pRz5mhMl#s=0
    • That's basically what the failure does, my apologies for failing to specify.  It just tries again on the next tick until it detects the entities for that chunk are loaded, and then tries to load the entity.  From there it gets into different failure states depending on what goes wrong, but in short, if the entity fails to load once the entity list becomes available, the request is cleared and must be resubmitted by the end user.  There should be few cases where that actually happens. Yes, that is my understanding of forceloading.  That's why on a successful summon, it removes the forceload.  Otherwise it does just leave the chunks loaded long term. Thank you for your help, any knowledge is useful!  I don't often mess with forceloading and my prior experience is 1.16 so I'm also a bit out of my depth haha.
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    • i managed to fix it by reinstalling the modpack and re-add all the extra mods I've had previously.
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