Posted January 30, 20214 yr Hi, When using a shear on a sheep, I'd like to: stop the wool from being dropped on the ground add it directly to the player's inventory if not enough inventory space, drop it on the ground as usual Since shearing a sheep doesn't kill it, I cannot use the LivingDropsEvent. I'm currently experimenting with PlayerInteractEvent types, but cannot figure out where is the part that contains the drops. Am I looking in the right place? Thanks in advance.
January 30, 20214 yr Author 26 minutes ago, diesieben07 said: You can detect sheep shearing using PlayerInteractEvent.EntityInteract, cancel the event and do your own custom logic. I was hoping not to modify the whole event, just the location where the drops go (for maximum compatibility). Do you see no other way?
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