Zemelua Posted February 3, 2021 Posted February 3, 2021 Is there a way to get all the Living entities in the world from the WorldTickEvent? I don't want to use LivingUpdateEvent because it slows down the game. Quote
Zemelua Posted February 3, 2021 Author Posted February 3, 2021 (edited) Changes the attributes of all other LivingEntity when the specified player is not moving. I'm sorry if my perception of Side is wrong, but when I run this in a server environment, WorldTickEvent will check the specified player and then give changes directly to other LivingEntity. However, if it detects that the specified player is stopped, assigns its state to a variable, checks that variable, and the LivingUpdateEvent of each client changes to its own player, it is necessary to send a packet. thinking about. I don't want to use LivingUpdateEvent because I don't really understand packet and I think it's a heavy load to send a packet every time the specified player stops. Edited February 3, 2021 by Zemelua Correction of sentences Quote
Zemelua Posted February 3, 2021 Author Posted February 3, 2021 The core player gets a match with getDisplayName from WorldTickEvent.world.getPlayers. Quote
Zemelua Posted February 3, 2021 Author Posted February 3, 2021 Is it possible to get the ArrowEntity from LivingUpdateEvent? Quote
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