Posted February 3, 20214 yr Is there a way to get all the Living entities in the world from the WorldTickEvent? I don't want to use LivingUpdateEvent because it slows down the game.
February 3, 20214 yr Author Changes the attributes of all other LivingEntity when the specified player is not moving. I'm sorry if my perception of Side is wrong, but when I run this in a server environment, WorldTickEvent will check the specified player and then give changes directly to other LivingEntity. However, if it detects that the specified player is stopped, assigns its state to a variable, checks that variable, and the LivingUpdateEvent of each client changes to its own player, it is necessary to send a packet. thinking about. I don't want to use LivingUpdateEvent because I don't really understand packet and I think it's a heavy load to send a packet every time the specified player stops. Edited February 3, 20214 yr by Zemelua Correction of sentences
February 3, 20214 yr Author The core player gets a match with getDisplayName from WorldTickEvent.world.getPlayers.
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