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Posted

i am working on updating my mod itempack to 1.6.1 and the only problem i have is that my blocks not are getting textures, names or getting in the creative menu (under building blocks)

the name it get is title.ForgeFiller.name and i am using this code to get my textures

    @SideOnly(Side.CLIENT)
    public void getBlockTexture(IconRegister iconRegister) {

        blockIcon = iconRegister.registerIcon(Reference.MOD_ID.toLowerCase() + ":" + this.getUnlocalizedName());
    }
    

and the normal

GameRegistry.registerBlock(ModBlocks.SteelOre, Strings.STEELORE);

and i can cheat my self to it

Posted

names seem to now be reliant on the texture being found, had this myself. The texture directory has changed from mods/*modid*/textures/blocks||items/texture.png to assets/*modid*/textures/blocks||items/texture.png. Blocks should be added in the preInit now (I have personally always done this makes config cleaner) If you've allready done all this make sure your strings match and your're running the latest forge version, this wasn't working in the early versions for 1.6

 

look through my github if you need hints on how to do your packages.

Posted

names seem to now be reliant on the texture being found, had this myself. The texture directory has changed from mods/*modid*/textures/blocks||items/texture.png to assets/*modid*/textures/blocks||items/texture.png. Blocks should be added in the preInit now (I have personally always done this makes config cleaner) If you've allready done all this make sure your strings match and your're running the latest forge version, this wasn't working in the early versions for 1.6

 

look through my github if you need hints on how to do your packages.

year all times when i fix textures the names come with it and i am using forge 762 (all the numbers are 8.9.0.762)

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