Posted February 11, 20214 yr I am trying to stop my ClientTickEvent from running when the game itself is paused. Whilst I could check to see if the player has a Gui/Screen open, this would prevent the code from running when the game is paused on a server or LAN World, which I don't want. How can I check if the game itself is not paused? I know I could use the PlayerTickEvent for this, however I want to use the ClientTickEvent as I am interacting with Client Side values for my GUI.
February 11, 20214 yr Author 8 minutes ago, diesieben07 said: Minecraft#isGamePaused Perfect. Thank you!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.