Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Is it possible to dynamically change only one side of the texture of a custom item (apply changes to only one block depending on the top, bottom, left and right blocks)? I think there is a class in vanilla that draws textures, but I couldn't find it when I searched for it.

  • Author

Specifically, I would like to implement a half-timbered wall. For example, when these are arranged in a square with two in the x direction and two in the y direction, the texture of a large half-timber at an angle of 45 degrees on the 2x2 surface and a vertically long half-timber on the 2x1 surface. I want it to be displayed.

  • Author

I understand there is a way to do that. However, for example, comparing the textures of the blocks when 2x2x1 and 2x2x2, the state of the bar with the x-plane of 45 degrees and the angle of the z-plane with a small angle is 45 for both the x-plane and the z-plane. I need to have both the state of the degree bar. I plan to do this in many combinations such as 2x1, 3x2 as well as 2x2 and 1x2, and the method of using block properties is not realistic. I need to replace the texture for each face.

  • Author

I was not good at explaining. Although it is timbered, the actual block is the same cube as usual, as it is actually drawn on the texture of the wall and used as is.

Edited by Zemelua

  • Author

So does that mean that all combinations of models have to be defined to achieve my goal?

  • Author

Well, does that mean you can combine textures with block properties like fence's multi-model? If so or not, can you tell me exactly how to do it?

  • Author

I tried various things, but I couldn't understand it well, so I wanted to refer to the animation texture, but where is the class that deals with it?

  • Author

I'm sorry. I'm still not sure, what is BakedQuad, what field the texture itself is in BakedQuad, is there a good tutorial or sample code?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.