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Posted (edited)

The quad lighting is not updated when rotating (all faces shares the same white colour).

Is there a way to manually update their colour or update the lighting?

 

Thanks.

 

Edited by poopoodice
Posted

Even if I set the applyDiffuseLighting in BakedQuad to false, the shade and the lighting is still enabled.

I think the lighting is pre-calculated? If not why is the lighting applied to all quads before IBakedModel#getQuads?

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