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Posted

Hello I am trying to find all the chest in a 15x15x15 area and then plug them into a list, to store but when I print them into console it some completely different cords.

public class MessageGetItems implements IMessage<MessageGetItems> {

    public MessageGetItems() {
    }

    @Override
    public void encode(MessageGetItems message, PacketBuffer buffer) { }

    @Override
    public MessageGetItems decode(PacketBuffer buffer) {
        return new MessageGetItems();
    }

    @Override
    public void handle(MessageGetItems message, Supplier<NetworkEvent.Context> supplier) {

        supplier.get().enqueueWork(() -> {
            ServerPlayerEntity player = supplier.get().getSender();

            if (player != null){
                ServerWorld world = player.getServerWorld();
                DroneEntity drone = null;

                List<DroneEntity> droneEntities = world.getEntitiesWithinAABB(ModEntities.DRONE, player.getBoundingBox().grow(20), drones -> drones.isTamed() && drones.getOwnerId() != null && drones.getOwnerId().equals(player.getUniqueID()));
                drone = droneEntities.stream().min(Comparator.comparing(player::getDistance)).orElse(null);
                BlockPos chests = null;

                for (BlockPos pos : BlockPos.getAllInBoxMutable(getArea(player).minX, getArea(player).minY, getArea(player).minZ, getArea(player).maxX, getArea(player).maxY, getArea(player).maxZ)) {
                    if (getStorage(pos, world) != null) {
                        chests = pos;
                    }
                }

                if (!drone.findChests().isEmpty()) {
                    System.out.println(chests);
                    return;
                }

                else player.sendMessage(new TranslationTextComponent(TextFormatting.RED + "There are mo nearby chest"), ChatType.GAME_INFO);
            }
        });

        supplier.get().setPacketHandled(true);
    }

    private TileEntity getStorage(BlockPos pos, ServerWorld world)
    {
        TileEntity tileEntity = world.getTileEntity(pos);
        if(tileEntity instanceof IInventory)
        {
            return tileEntity;
        }
        return null;
    }

    private MutableBoundingBox getArea(PlayerEntity player) {
        int distanceForChest = 15;
        return new MutableBoundingBox((int) player.getPosX() - distanceForChest, (int) player.getPosY() - distanceForChest, (int) player.getPosZ() - distanceForChest, (int) player.getPosX() + distanceForChest, (int) player.getPosY() + distanceForChest, (int) player.getPosZ() + distanceForChest);
    }
}

 

and I see this

image.thumb.png.582b0a85f649f64ef96b8cf54575768a.png

 

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