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Ore Spawn code


invizzble

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did forge change the ore spawn code ? because i had some ores wich spawned perfectly i my own dimension buth now since 1.6 they don't spawn any more, this is my code :

 

orespanwers

package invizzble.mods.nc.world.gen;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenMinable;

public class OreSpawners {
    
    public void addOreSpawnNether(Block block, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chancesToSpawn, int minY, int maxY)
    {
           @SuppressWarnings("unused")
        int maxPossY = minY + (maxY - 1);
           assert maxY > minY: "The maximum Y must be greater than the Minimum Y";
           assert maxX > 0 && maxX <= 16: "addOreSpawn: The Maximum X must be greater than 0 and less than 16";
           assert minY > 0: "addOreSpawn: The Minimum Y must be greater than 0";
           assert maxY < 256 && maxY > 0: "addOreSpawn: The Maximum Y must be less than 256 but greater than 0";
           assert maxZ > 0 && maxZ <= 16: "addOreSpawn: The Maximum Z must be greater than 0 and less than 16";
          
           int diffBtwnMinMaxY = maxY - minY;
           for(int x = 0; x < chancesToSpawn; x++)
           {
                 int posX = blockXPos + random.nextInt(maxX);
                 int posY = minY + random.nextInt(diffBtwnMinMaxY);
                 int posZ = blockZPos + random.nextInt(maxZ);
                 (new ModWorldGenNetherOres(block.blockID, maxVeinSize)).generate(world, random, posX, posY, posZ);
           }
           
    }
    
    public void addOreSpawnSurface(Block block, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chancesToSpawn, int minY, int maxY)
    {
           @SuppressWarnings("unused")
        int maxPossY = minY + (maxY - 1);
           assert maxY > minY: "The maximum Y must be greater than the Minimum Y";
           assert maxX > 0 && maxX <= 16: "addOreSpawn: The Maximum X must be greater than 0 and less than 16";
           assert minY > 0: "addOreSpawn: The Minimum Y must be greater than 0";
           assert maxY < 256 && maxY > 0: "addOreSpawn: The Maximum Y must be less than 256 but greater than 0";
           assert maxZ > 0 && maxZ <= 16: "addOreSpawn: The Maximum Z must be greater than 0 and less than 16";
          
           int diffBtwnMinMaxY = maxY - minY;
           for(int x = 0; x < chancesToSpawn; x++)
           {
                 int posX = blockXPos + random.nextInt(maxX);
                 int posY = minY + random.nextInt(diffBtwnMinMaxY);
                 int posZ = blockZPos + random.nextInt(maxZ);
                 (new WorldGenMinable(block.blockID, maxVeinSize)).generate(world, random, posX, posY, posZ);
           }
    }
    
    public void addOreSpawnNightmare(Block block, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chancesToSpawn, int minY, int maxY)
    {
           @SuppressWarnings("unused")
        int maxPossY = minY + (maxY - 1);
           assert maxY > minY: "The maximum Y must be greater than the Minimum Y";
           assert maxX > 0 && maxX <= 16: "addOreSpawn: The Maximum X must be greater than 0 and less than 16";
           assert minY > 0: "addOreSpawn: The Minimum Y must be greater than 0";
           assert maxY < 256 && maxY > 0: "addOreSpawn: The Maximum Y must be less than 256 but greater than 0";
           assert maxZ > 0 && maxZ <= 16: "addOreSpawn: The Maximum Z must be greater than 0 and less than 16";
          
           int diffBtwnMinMaxY = maxY - minY;
           for(int x = 0; x < chancesToSpawn; x++)
           {
                 int posX = blockXPos + random.nextInt(maxX);
                 int posY = minY + random.nextInt(diffBtwnMinMaxY);
                 int posZ = blockZPos + random.nextInt(maxZ);
                 (new ModWorldGenNetherOres(block.blockID, maxVeinSize)).generate(world, random, posX, posY, posZ);
           }
           
    }

}

 

and this is my other code page

 

oreworldgen

package invizzble.mods.nc.world.gen;



import invizzble.mods.nc.blocks.ModBlocks;
import invizzble.mods.nc.lib.DimensionReferences;

import java.util.Random;

import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import cpw.mods.fml.common.IWorldGenerator;

public class ModWorldGenOres implements IWorldGenerator{

    OreSpawners Ore = new OreSpawners();
    public static final int NightmareDimensionID= DimensionReferences.NIGHTMAREDIMENSION_ID;
    
    public void generate(Random random, int chunkX, int chunkZ, World world,
            IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
       switch (world.provider.dimensionId){
           
           case -1: GenerateNether(world, random, chunkX*16, chunkZ*16);
           case 0: generateSurface(world ,random, chunkX *16, chunkZ *16);
           case 1: GenerateEnd (world, random, chunkX*16, chunkZ*16);
           case NightmareDimensionID: generateNightmare(world, random, chunkX*16, chunkZ*16);
       }
    
}



    private void generateNightmare(World world, Random random, int blockXPos, int blockZPos) {
        
        Ore.addOreSpawnNightmare(ModBlocks.NightMareDiamondORE, world, random, blockXPos, blockZPos, 16, 16, 5, 1000, 6, 64);
        Ore.addOreSpawnNightmare(ModBlocks.CreepyCoalOre, world, random, blockXPos, blockZPos, 16, 16, 10, 15, 6, 64);
        
        
    }



    private void generateSurface(World world, Random random, int blockXPos, int blockZPos) {
        Ore.addOreSpawnSurface(ModBlocks.MoonMeteorite, world, random, blockXPos, blockZPos, 16, 16, 15, 4, 30, 64);
        Ore.addOreSpawnSurface(ModBlocks.DarkBlock, world, random, blockXPos, blockZPos, 16, 16, 10, 4, 30, 64);

    }



    private void GenerateNether(World world, Random random, int blockXPos, int blockZPos) {
        
    
    }



    
    private void GenerateEnd(World world, Random random, int x, int z) {
        
        
    }
    

    
    
    
    
    }
    
    

   

 

so yeah, let me now if it's changed or removed or not implemented yet (because there isn't yet a stable build)...

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