Posted February 21, 20214 yr After using mods such as 'Armor Toughness Bar' and 'Rustic' for reference, I am rendering my GUI above the foodbar in a manner that will automatically make room for other mods by using if (event.getType() == ElementType.FOOD) The issue is that if any other mod cancels this event, (to hide or replace the hunger bar) then my GUI is not rendered. Is there a workaround for this so that my GUI will still appear correctly above or below GUIs added by other mods? Edited February 21, 20214 yr by squidlex
February 21, 20214 yr Author 1 minute ago, diesieben07 said: There is no space assignment system in the HUD I see, thank you. What I meant was I'm calculating how high to render my GUI by using this. int rows = MathHelper.ceil(dodges / 20.0F); int rowHeight = Math.min(Math.max(10 - (rows - 2), 3), 10); int top = (screenHeight - ForgeIngameGui.right_height) - ((rows * rowHeight) - 10); Which seems to make room for other mods. Is there a way to maintain this effect whilst not having my GUI cancelled when the render event is canceled if it is ElementType.FOOD?
February 21, 20214 yr Author 3 minutes ago, diesieben07 said: ElementType.ALL Thank you! And it is but it seems to get the job done 😉
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