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Problem when setup workspace


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I'm new to mod coding so i've watch tutorial in youtube

in setup workspace step i got this error , i've try many solutions to fix but it still not working

try update gradle to 6.8.3 but still not working

try update java and still not working too

here's my stacktrace: Stacktrace

Edited by Tez
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    • Well yes, vanilla armor models have two layers. The leggings grab the body and the legs while the boots grab only the legs. You could fix this by splitting your texture in two and draw the second texture only when the equipment slot is the legs.
    • I've got a model that I've parented to the correct parts of BipedModel properly; i.e. headwear-> head, chest->body, etc: My item registry: /**ARMOR*/ //avalon mail public static final RegistryObject<WithernautsArmor> AVALON_MAIL_HELMET = ITEMS.register("avalon_mail_helmet", () -> new WithernautsArmor(ArmorMaterial.DIAMOND, EquipmentSlotType.HEAD, "avalon_mail", new AvalonMailArmorModel(0.4f))); public static final RegistryObject<WithernautsArmor> AVALON_MAIL_PLATE = ITEMS.register("avalon_mail_plate", () -> new WithernautsArmor(ArmorMaterial.DIAMOND, EquipmentSlotType.CHEST, "avalon_mail", new AvalonMailArmorModel(0.4f))); public static final RegistryObject<WithernautsArmor> AVALON_MAIL_LEGS = ITEMS.register("avalon_mail_legs", () -> new WithernautsArmor(ArmorMaterial.DIAMOND, EquipmentSlotType.LEGS, "avalon_mail", new AvalonMailArmorModel(0.4f))); public static final RegistryObject<WithernautsArmor> AVALON_MAIL_FEET = ITEMS.register("avalon_mail_feet", () -> new WithernautsArmor(ArmorMaterial.DIAMOND, EquipmentSlotType.FEET, "avalon_mail", new AvalonMailArmorModel(0.4f)));   My armor's model: public AvalonMailArmorModel(float modelSize) { super(modelSize, 0, 64, 64); this.textureWidth = 64; this.textureHeight = 64; this.am_leg_pivot_r = new ModelRenderer(this, 0, 0); this.am_leg_pivot_r.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_leg_pivot_r.addBox(-0.5F, -0.5F, -0.5F, 1, 1, 1, 0.0F); this.am_torso_4 = new ModelRenderer(this, 0, 27); this.am_torso_4.setRotationPoint(0.0F, 13.0F, 0.0F); this.am_torso_4.addBox(-2.0F, -3.0F, -2.5F, 4, 4, 5, 0.0F); this.am_shoulder_l_1 = new ModelRenderer(this, 0, 54); this.am_shoulder_l_1.mirror = true; this.am_shoulder_l_1.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_shoulder_l_1.addBox(-1.0F, -2.5F, -3.0F, 5, 4, 6, 0.0F); this.am_helm_2 = new ModelRenderer(this, 0, 18); this.am_helm_2.setRotationPoint(0.0F, -5.0F, -4.0F); this.am_helm_2.addBox(-2.5F, -6.0F, -1.5F, 5, 6, 3, 0.0F); this.am_shoulder_r_2 = new ModelRenderer(this, 48, 55); this.am_shoulder_r_2.setRotationPoint(-0.5F, 4.0F, 0.0F); this.am_shoulder_r_2.addBox(-3.0F, -4.0F, -2.5F, 2, 4, 5, 0.0F); this.am_boot_l = new ModelRenderer(this, 36, 8); this.am_boot_l.mirror = true; this.am_boot_l.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_boot_l.addBox(-2.5F, 7.0F, -2.5F, 5, 5, 5, 0.0F); this.am_torso_2 = new ModelRenderer(this, 36, 0); this.am_torso_2.mirror = true; this.am_torso_2.setRotationPoint(2.25F, 9.0F, -2.0F); this.am_torso_2.addBox(-2.0F, -8.0F, 0.0F, 4, 5, 1, 0.0F); this.setRotateAngle(am_torso_2, 0.3141592653589793F, -0.5235987755982988F, -0.10471975511965977F); this.am_shoulder_r_4 = new ModelRenderer(this, 22, 56); this.am_shoulder_r_4.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_shoulder_r_4.addBox(-5.0F, 0.5F, -3.5F, 6, 1, 7, 0.0F); this.am_leg_l_2 = new ModelRenderer(this, 28, 28); this.am_leg_l_2.mirror = true; this.am_leg_l_2.setRotationPoint(0.0F, -2.0F, 0.0F); this.am_leg_l_2.addBox(0.0F, 0.0F, -3.5F, 4, 1, 7, 0.0F); this.am_shoulder_r_5 = new ModelRenderer(this, 0, 51); this.am_shoulder_r_5.setRotationPoint(-4.4F, 1.5F, 0.0F); this.am_shoulder_r_5.addBox(-0.5F, -3.0F, -1.0F, 1, 3, 2, 0.0F); this.am_torso = new ModelRenderer(this, 0, 36); this.am_torso.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_torso.addBox(-4.5F, 0.0F, -2.5F, 9, 10, 5, 0.0F); this.am_shoulder_r_1 = new ModelRenderer(this, 0, 54); this.am_shoulder_r_1.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_shoulder_r_1.addBox(-4.0F, -2.5F, -3.0F, 5, 4, 6, 0.0F); this.am_shoulder_l_4 = new ModelRenderer(this, 16, 18); this.am_shoulder_l_4.mirror = true; this.am_shoulder_l_4.setRotationPoint(0.0F, -2.5F, 0.0F); this.am_shoulder_l_4.addBox(0.0F, -2.0F, -3.0F, 1, 2, 6, 0.0F); this.am_shoulder_l_6 = new ModelRenderer(this, 0, 51); this.am_shoulder_l_6.mirror = true; this.am_shoulder_l_6.setRotationPoint(4.4F, 0.5F, 0.0F); this.am_shoulder_l_6.addBox(-0.5F, -2.0F, -1.0F, 1, 2, 2, 0.0F); this.am_leg_r_1 = new ModelRenderer(this, 28, 36); this.am_leg_r_1.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_leg_r_1.addBox(-3.0F, -2.0F, -3.0F, 3, 6, 6, 0.0F); this.setRotateAngle(am_leg_r_1, 0.0F, 0.0F, 0.17453292519943295F); this.am_leg_pivot_l = new ModelRenderer(this, 0, 0); this.am_leg_pivot_l.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_leg_pivot_l.addBox(-0.5F, -0.5F, -0.5F, 1, 1, 1, 0.0F); this.am_shoulder_l_5 = new ModelRenderer(this, 22, 56); this.am_shoulder_l_5.mirror = true; this.am_shoulder_l_5.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_shoulder_l_5.addBox(-1.0F, 0.5F, -3.5F, 6, 1, 7, 0.0F); this.am_torso_3 = new ModelRenderer(this, 46, 0); this.am_torso_3.setRotationPoint(0.0F, 9.0F, -2.5F); this.am_torso_3.addBox(-1.0F, -8.0F, -0.5F, 2, 5, 1, 0.0F); this.setRotateAngle(am_torso_3, 0.296705972839036F, 0.0F, 0.0F); this.am_leg_l_1 = new ModelRenderer(this, 28, 36); this.am_leg_l_1.mirror = true; this.am_leg_l_1.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_leg_l_1.addBox(0.0F, -2.0F, -3.0F, 3, 6, 6, 0.0F); this.setRotateAngle(am_leg_l_1, 0.0F, 0.0F, -0.17453292519943295F); this.am_shoulder_l_3 = new ModelRenderer(this, 48, 55); this.am_shoulder_l_3.mirror = true; this.am_shoulder_l_3.setRotationPoint(1.5F, 4.0F, 0.0F); this.am_shoulder_l_3.addBox(0.0F, -4.0F, -2.5F, 2, 4, 5, 0.0F); this.am_torso_5 = new ModelRenderer(this, 28, 48); this.am_torso_5.setRotationPoint(0.0F, 9.0F, -1.0F); this.am_torso_5.addBox(-2.0F, -4.0F, -2.0F, 4, 4, 4, 0.0F); this.am_leg_r_2 = new ModelRenderer(this, 28, 28); this.am_leg_r_2.setRotationPoint(0.0F, -2.0F, 0.0F); this.am_leg_r_2.addBox(-4.0F, 0.0F, -3.5F, 4, 1, 7, 0.0F); this.am_torso_1 = new ModelRenderer(this, 36, 0); this.am_torso_1.setRotationPoint(-2.25F, 9.0F, -2.0F); this.am_torso_1.addBox(-2.0F, -8.0F, 0.0F, 4, 5, 1, 0.0F); this.setRotateAngle(am_torso_1, 0.3141592653589793F, 0.5235987755982988F, 0.10471975511965977F); this.am_helm_1 = new ModelRenderer(this, 0, 0); this.am_helm_1.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_helm_1.addBox(-4.5F, -9.0F, -4.5F, 9, 9, 9, 0.0F); this.am_boot_r = new ModelRenderer(this, 36, 8); this.am_boot_r.setRotationPoint(0.0F, 0.0F, 0.0F); this.am_boot_r.addBox(-2.5F, 7.0F, -2.5F, 5, 5, 5, 0.0F); this.am_shoulder_r_3 = new ModelRenderer(this, 16, 18); this.am_shoulder_r_3.setRotationPoint(0.0F, -2.5F, 0.0F); 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this.am_torso.addChild(this.am_torso_5); this.am_leg_r_1.addChild(this.am_leg_r_2); this.am_torso.addChild(this.am_torso_1); this.am_shoulder_r_1.addChild(this.am_shoulder_r_3); this.am_leg_pivot_r.addChild(this.am_leg_r_1); this.am_leg_pivot_l.addChild(this.am_leg_l_1); } However, this is the result when I put on the armor in-game (ignore the missing textures for now, it's intentional) Wearing ONLY helm. Okay, this is correct.   ONLY chestplate. Correct as well.   ONLY legging. For some reason, am_torso is rendered as well   and when I put on the feet, it looks like it's rendering the entire legging because BipedModel doesn't have a group just for feet.   What's the cleanest way to do this?
    • Im trying to run a server using the files that were provided one the forge website for the modpack. But im getting this error when I try and connect to it. "java.lang.ClassCastException: net.minecraft.world.biome.Biome$category cannot be cast to java.lang.String" Here is the log file. The server also shows up as a vanilla minecraft server where you would join the server. I have tried deleting and restarting the server, reinstalling curseforge and even reinstalling minecraft. None of that helped. This issue started after I created a Pixlemon server. 
    • Sorry, but I still don't know where exactly to look
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