Fiopon Posted February 26, 2021 Share Posted February 26, 2021 (edited) I'm pretty new to modding, and I'm trying to add an alternate skin to foxes but my code does not seem to work, despite throwing no errors. I switched the normal sleeping fox texture with the snowy one, but in-game the sleeping red fox still appears as red, so it seems this code is just doing nothing at all. Any help? package com.fiopon.bluevox; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.api.distmarker.Dist; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.entity.MobRenderer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.vector.Vector3f; import net.minecraft.entity.passive.FoxEntity; import net.minecraft.client.renderer.entity.model.FoxModel; import net.minecraft.tags.EntityTypeTags; import net.minecraft.entity.Entity; import com.mojang.blaze3d.matrix.MatrixStack; @OnlyIn(Dist.CLIENT) public class RhysFoxRenderer extends MobRenderer<FoxEntity, FoxModel<FoxEntity>> { private static final ResourceLocation RHYS_FOX = new ResourceLocation("bvox:textures/entity/fox/rhys_fox.png"); private static final ResourceLocation SLEEPING_RHYS_FOX = new ResourceLocation("bvox:textures/entity/fox/rhys_fox_sleep.png"); private static final ResourceLocation FOX = new ResourceLocation("minecraft:textures/entity/fox/fox.png"); private static final ResourceLocation SLEEPING_FOX = new ResourceLocation("minecraft:textures/entity/fox/snow_fox_sleep.png"); private static final ResourceLocation SNOW_FOX = new ResourceLocation("minecraft:textures/entity/fox/snow_fox.png"); private static final ResourceLocation SLEEPING_SNOW_FOX = new ResourceLocation("minecraft:textures/entity/fox/snow_fox_sleep.png"); public RhysFoxRenderer(EntityRendererManager renderManagerIn) { super(renderManagerIn, new FoxModel<>(), 0.4F); } @Override protected void applyRotations(FoxEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks) { super.applyRotations(entityLiving, matrixStackIn, ageInTicks, rotationYaw, partialTicks); if (entityLiving.func_213480_dY() || entityLiving.isStuck()) { float f = -MathHelper.lerp(partialTicks, entityLiving.prevRotationPitch, entityLiving.rotationPitch); matrixStackIn.rotate(Vector3f.XP.rotationDegrees(f)); } } @Override public ResourceLocation getEntityTexture(FoxEntity entity) { if (entity.getVariantType() == FoxEntity.Type.RED) { if (entity.getPersistentData().getBoolean("isRhys")) { if( entity.isSleeping()) { return SLEEPING_RHYS_FOX; } else { return RHYS_FOX; } } else { if ( entity.isSleeping()) { return SLEEPING_FOX; } else { return FOX; } } } else { if ( entity.isSleeping()) { return SLEEPING_SNOW_FOX; } else { return SNOW_FOX; } } } } Thank you very much if you're able to help in any way. Edited February 26, 2021 by Fiopon Quote Link to comment Share on other sites More sharing options...
poopoodice Posted February 26, 2021 Share Posted February 26, 2021 Have you register it? Also if all you are looking for is changing the skin colour you can just add layers to the original renderer instead of override the original renderer. Quote Link to comment Share on other sites More sharing options...
Fiopon Posted February 26, 2021 Author Share Posted February 26, 2021 42 minutes ago, poopoodice said: Have you register it? how might i do that in this specific circumstance Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.