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[1.16.4] Trouble overriding renderer for mob


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I'm pretty new to modding, and I'm trying to add an alternate skin to foxes but my code does not seem to work, despite throwing no errors. I switched the normal sleeping fox texture with the snowy one, but in-game the sleeping red fox still appears as red, so it seems this code is just doing nothing at all. Any help?


package com.fiopon.bluevox;

import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.MobRenderer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3f;
import net.minecraft.entity.passive.FoxEntity;
import net.minecraft.client.renderer.entity.model.FoxModel;
import net.minecraft.tags.EntityTypeTags;
import net.minecraft.entity.Entity;
import com.mojang.blaze3d.matrix.MatrixStack;

	public class RhysFoxRenderer extends MobRenderer<FoxEntity, FoxModel<FoxEntity>> {
		private static final ResourceLocation RHYS_FOX = new ResourceLocation("bvox:textures/entity/fox/rhys_fox.png");
		private static final ResourceLocation SLEEPING_RHYS_FOX = new ResourceLocation("bvox:textures/entity/fox/rhys_fox_sleep.png");
		private static final ResourceLocation FOX = new ResourceLocation("minecraft:textures/entity/fox/fox.png");
		private static final ResourceLocation SLEEPING_FOX = new ResourceLocation("minecraft:textures/entity/fox/snow_fox_sleep.png");
		private static final ResourceLocation SNOW_FOX = new ResourceLocation("minecraft:textures/entity/fox/snow_fox.png");
		private static final ResourceLocation SLEEPING_SNOW_FOX = new ResourceLocation("minecraft:textures/entity/fox/snow_fox_sleep.png");

	public RhysFoxRenderer(EntityRendererManager renderManagerIn) {
		super(renderManagerIn, new FoxModel<>(), 0.4F);

	protected void applyRotations(FoxEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks) {
		super.applyRotations(entityLiving, matrixStackIn, ageInTicks, rotationYaw, partialTicks);
		if (entityLiving.func_213480_dY() || entityLiving.isStuck()) {
			float f = -MathHelper.lerp(partialTicks, entityLiving.prevRotationPitch, entityLiving.rotationPitch);


	public ResourceLocation getEntityTexture(FoxEntity entity) {
		if (entity.getVariantType() == FoxEntity.Type.RED) {
			if (entity.getPersistentData().getBoolean("isRhys")) {
				if( entity.isSleeping()) {
					return SLEEPING_RHYS_FOX;
				else {
					return RHYS_FOX;
			else {
				if ( entity.isSleeping()) {
					return SLEEPING_FOX;
				else {
					return FOX;
		else {
			if ( entity.isSleeping()) {
			else {
				return SNOW_FOX;

Thank you very much if you're able to help in any way.

Edited by Fiopon
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