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By SmokingDude · Posted
I'm currently working on a mod for a server and I'd like to make sure that people who connect without the mod is disconnected, but I have no idea how I should do it, the mod will be installed on the server side and will have to be installed on the client side, but how do I know if it is well installed on the client side? -
Since this seems to be on the 1.12 version of Minecraft, you most likely will not receive any help as this is version isn't supported anymore.
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I keep on getting this error when trying to register tools "The method register(String, Supplier<? extends I>) in the type DeferredRegister<Item> is not applicable for the arguments (String, CustomPickaxeItem)" I cant find a fix without my game crashing, is there another way I should be trying to register tools/armour? //Armor & Tools public static final RegistryObject<Item> PICKAXERUBY = ITEMS.register("beryl_pickaxe", new CustomPickaxeItem(ToolMaterialList.berylT, -1, 0.6F, new Item.Properties().tab(Main.GEMSTONES_GROUP))); And here's my deferred registry code public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, Main.MODID); Heres my custom pickaxe code package djofox.gemstones.items; import net.minecraft.item.IItemTier; import net.minecraft.item.PickaxeItem; public class CustomPickaxeItem extends PickaxeItem { public CustomPickaxeItem(IItemTier tier, int attackDamageIn, float attackSpeedIn, Properties builder) { super(tier, attackDamageIn, attackSpeedIn, builder); } }
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I would start with a video like this one https://www.youtube.com/watch?v=x08i64ftpDY
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I am currently using DataGenerators and an ItemProvider to dynamically create each Json file, and even though this successfully runs using runData there is no actual texture when in game. Any Ideas?
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