RobinCirex Posted February 27, 2021 Posted February 27, 2021 Hey, I'm trying to make an animated player model using GeckoLib. For that, the player has to implement the interface "IAnimatable". How do I overwrite the player class so I can implement it? This is what I've tried package me.cirex.titans.entity; import com.mojang.authlib.GameProfile; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import software.bernie.geckolib3.core.IAnimatable; import software.bernie.geckolib3.core.manager.AnimationData; import software.bernie.geckolib3.core.manager.AnimationFactory; public class CustomPlayerEntity extends PlayerEntity implements IAnimatable { public CustomPlayerEntity(World p_i241920_1_, BlockPos p_i241920_2_, float p_i241920_3_, GameProfile p_i241920_4_) { super(p_i241920_1_, p_i241920_2_, p_i241920_3_, p_i241920_4_); System.out.println("Player was created"); } @Override public boolean isSpectator() { return false; } @Override public boolean isCreative() { return false; } @Override public void tick() { System.out.println("test"); super.tick(); } @Override public void registerControllers(AnimationData data) { } @Override public AnimationFactory getFactory() { return null; } } package me.cirex.titans.registry; import me.cirex.titans.entity.CustomPlayerEntity; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntityType; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; public class TitanRegistry { public static final EntityType<?> playerType = EntityType.Builder .<CustomPlayerEntity>create(EntityClassification.MISC).disableSerialization().disableSummoning() .size(0.6F, 1.8F).trackingRange(32).func_233608_b_(2).build("minecraft:player").setRegistryName("minecraft:player"); @SubscribeEvent public void onRegisterEntity(RegistryEvent.Register<EntityType<?>> event) { if(event.getName().getPath().equalsIgnoreCase("player")) { event.setCanceled(true); } event.getRegistry().register(playerType); } } Quote
RobinCirex Posted February 28, 2021 Author Posted February 28, 2021 3 hours ago, diesieben07 said: You cannot. If this is true, report this bug to the library authors. They should be using capabilities. Okay, thank you Quote
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