Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (โ‹ฎ) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hi, I managed to Render a new Layer over the players head, couple issues though, first, it has no texture. Second, It doesnt move attached to the player. Any idea how to solve it?

@Override
    public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
    {
        matrixStackIn.push();
        matrixStackIn.translate(0.0D, -0.0D, -0.00D);
        this.getEntityModel().copyModelAttributesTo((EntityModel<T>) this.MODEL);
        this.MODEL.setRotationAngles(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch);
        IVertexBuilder ivertexbuilder = ItemRenderer.getBuffer(bufferIn, this.MODEL.getRenderType(TEXTURE_DOJUTSU), false, false);
        this.MODEL.render(matrixStackIn, ivertexbuilder, packedLightIn, OverlayTexture.NO_OVERLAY, 1.0F, 1.0F, 1.0F, 1.0F);
        matrixStackIn.pop();
    }

Render Method for the Layer

public class DojutsuModel extends BipedModel<LivingEntity> {
	private final ModelRenderer Head;

	public DojutsuModel(float size) {
		super(size, 0, 32, 32);

		Head = new ModelRenderer(this);
		Head.setRotationPoint(0.0F, 0.0F, 0.0F);
		setRotationAngle(Head, -0.1047F, 0.0873F, 0.0F);
		Head.setTextureOffset(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 0.0F, false);
		bipedBody.addChild(Head);
	}

	//@Override
	//public void setRotationAngles(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch){
		//previously the render function, render code was moved to a method below
	//}

	@Override
	public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){
		Head.render(matrixStack, buffer, packedLight, packedOverlay);
	}

	public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
		modelRenderer.rotateAngleX = x;
		modelRenderer.rotateAngleY = y;
		modelRenderer.rotateAngleZ = z;
	}

Model

Edited by moyas1009
Added Code Blocks

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions โ†’ Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.