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So I am trying to modify some simple aspects of Minecraft in an attempt to get a grasp of how modding works.

I wanted to do 3 things.

 

1. Make a recipe for arrows using cobblestone and planks. (Done)

 

2. Make it so that the player does not heal at full health by default.

 

3. Make it so that when an entity falls on farmland, it does not un-till.

 

Now, #1 I have managed to do in the public void that loads FML Initialization.

GameRegistry.addRecipe(new ItemStack(Item.arrow, 4), "c", "p","p",'c', Block.cobblestone, 'p', Block.planks);

 

#2 and #3 I have only managed to achieved by editing baseclasses.

 

#2:

 

net.minecraft.block.BlockFarmland

Change the onFallenUpon() to not return by placing a comment. 

public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6)

    {

        if (!par1World.isRemote && par1World.rand.nextFloat() < par6 - 0.5F)

        {

            if (!(par5Entity instanceof EntityPlayer) && !par1World.getGameRules().getGameRuleBooleanValue("mobGriefing"))

            //{return;}

            par1World.setBlock(par2, par3, par4, Block.dirt.blockID);

        }

    }

 

 

 

#3:

 

 

net.minecraft.world.GameRules

I set the gamerule introduced in 1.6 (I believe) to false, by default.

public GameRules()

    {

        this.addGameRule("naturalRegeneration", "false");

    }

 

 

 

While searching for an answer, I stumbled upon Reflection and ASM, but I understood how to use neither from the tutorials.

Any help would be super greatly appreciated. Thanks in advance, Kaz.

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