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Featured Replies

Posted

I am having some issues with text formatting. I format my text like this:

player.sendStatusMessage(new StringTextComponent(ticksRemaining/20 + " §f| §4" + redstoneAdded + " §f| §a" + emeraldAdded + " §f| §b" + diamondAdded + " §f| §0" + coalAdded), true)

and it appears like this in the game chat:

spacer.png2021-03-04_11_41_12.thumb.png.aa2777d86dc3d14defabd427c2f1d642.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.png

Edited by NullDev

  • Author
1 hour ago, diesieben07 said:

IFormattableTextComponent#mergeStyle(TextFormatting)

I've done that like this, but now it just appears all black

 

IFormattableTextComponent toSend = new StringTextComponent("Info: ");
        toSend.func_240701_a_(TextFormatting.WHITE)
                .func_230529_a_(new StringTextComponent(ticksRemaining/20 + " | "))
                .func_240701_a_(TextFormatting.RED)
                .func_230529_a_(new StringTextComponent(Integer.toString(redstoneAdded)))
                .func_240701_a_(TextFormatting.WHITE)
                .func_230529_a_(new StringTextComponent(" | "))
                .func_240701_a_(TextFormatting.GREEN)
                .func_230529_a_(new StringTextComponent(Integer.toString(emeraldAdded)))
                .func_240701_a_(TextFormatting.WHITE)
                .func_230529_a_(new StringTextComponent(" | "))
                .func_240701_a_(TextFormatting.AQUA)
                .func_230529_a_(new StringTextComponent(Integer.toString(diamondAdded)))
                .func_240701_a_(TextFormatting.WHITE)
                .func_230529_a_(new StringTextComponent(" | "))
                .func_240701_a_(TextFormatting.BLACK)
                .func_230529_a_(new StringTextComponent(Integer.toString(coalAdded)));
player.sendStatusMessage(toSend, true);

 

@diesieben07

I could not understand, how do we send mixed colored messages?
For an example, I wanna send a message: 

Quote

SKIL_NAME level: N

Where N (is any number, got through a method)  and it's color is DARK_PURPLE and everything else is GOLD.

How do I achieve that? Since using .append and .mergeStyle in a sequence doesn't work, as @NullDev tried.

  • Author
5 hours ago, diesieben07 said:

ou completely ignore the result of the methods you call and just use the original, unformatted, component.

I changed it to this and it is still all black:

StringTextComponent toSend = new StringTextComponent("Info: ");
        
player.sendStatusMessage(toSend.func_240701_a_(TextFormatting.WHITE)
                .func_230529_a_(new StringTextComponent(ticksRemaining/20 + " | "))
                .func_240701_a_(TextFormatting.RED)
                .func_230529_a_(new StringTextComponent(Integer.toString(redstoneAdded)))
                .func_240701_a_(TextFormatting.WHITE)
                .func_230529_a_(new StringTextComponent(" | "))
                .func_240701_a_(TextFormatting.GREEN)
                .func_230529_a_(new StringTextComponent(Integer.toString(emeraldAdded)))
                .func_240701_a_(TextFormatting.WHITE)
                .func_230529_a_(new StringTextComponent(" | "))
                .func_240701_a_(TextFormatting.AQUA)
                .func_230529_a_(new StringTextComponent(Integer.toString(diamondAdded)))
                .func_240701_a_(TextFormatting.WHITE)
                .func_230529_a_(new StringTextComponent(" | "))
                .func_240701_a_(TextFormatting.BLACK)
                .func_230529_a_(new StringTextComponent(Integer.toString(coalAdded))), true);

 

  • Author
1 hour ago, diesieben07 said:

Every time you do that you overwrite the previously set color

So how would I do it without overriding it?

  • Author
8 hours ago, diesieben07 said:

You keep calling mergeStyle on the outer text component with a color

For anyone else with this issue, I figured it out. Do this for each new StringTextComponent:

toReturn.func_230529_a_(
	new StringTextComponent("New Text With New Color").func_240701_a_(TextFormatting.WHITE)
	)

I call the mergestyle on the new StringTextComponent that I am adding with the appendText function.

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