Minecraft: Survival Island Episode 13- Defeating the Ender Dragon!
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I'm playing with a moderately big modpack, like 70 mods, and the tick lag is sometimes really low(3ms average), and sometimes it spikes up really high. Sometimes mobs like overspawn or something, and that causes massive lag, tick lag and fps lag. Im usually fine with fps, but tick lag is really bothering. I have added multiple performance mods and allocated mroe ram, but it never really helps. This has by far been my biggest problem while playing modded. Any help? I have some screenshots, so ill link them here since i cant upload them here for some reason. https://pasteboard.co/JWICxxK.png https://pasteboard.co/JWICJbo.png https://pasteboard.co/JWIDe63.png when tick lag is low https://pasteboard.co/JWID3Oh.png
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Looking at the ItemLayerModel, it seems that each pixel of the texture is overwritten and generated as a quad, but in the ItemModelGenerator rendering the spawnegg item, simply add the quad of the upper layer to the quad of the lower layer. It looks like it's being returned in a list. Is the transparent part overwritten just by adding a Quad with the same shape but a different texture later, like the latter?
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By theagente00g · Posted
Hey It works thanks, also I fixed the stylish missteps -
By CursedThomas · Posted
It is unfortunate that it will only work on server which my mod is running, but logical after thinking about it. Also thank you for the links, I'll save those and read them later. -
First of all, this is only possible on servers on which your mod is running and yes you have to send a packet, take a look at the forge doc (networking) if you've read the doc here is a practical example
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