Posted March 7, 20214 yr hi so i am making a penguin but when i try and make the baby it doesnt work and just shows up as an adult. here is the model class: package com.relaxingleg.randomthingsmod.client.models; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.vertex.IVertexBuilder; import com.relaxingleg.randomthingsmod.entities.PenguinEntity; import net.minecraft.client.renderer.entity.model.EntityModel; import net.minecraft.client.renderer.model.ModelRenderer; import net.minecraft.util.math.MathHelper; public class PenguinModel <T extends PenguinEntity> extends EntityModel<T> { private final ModelRenderer head; private final ModelRenderer left_wing; private final ModelRenderer right_wing; private final ModelRenderer body; private final ModelRenderer left_foot; private final ModelRenderer right_foot; public PenguinModel() { textureWidth = 32; textureHeight = 32; head = new ModelRenderer(this); head.setRotationPoint(0.0F, 19.0F, 0.0F); head.setTextureOffset(16, 9).addBox(-1.0F, -1.0F, -3.0F, 2.0F, 1.0F, 1.0F, 0.0F, false); head.setTextureOffset(0, 9).addBox(-3.0F, -3.0F, -2.0F, 6.0F, 3.0F, 4.0F, 0.0F, false); head.setTextureOffset(0, 16).addBox(-3.0F, -4.0F, -1.0F, 6.0F, 1.0F, 2.0F, 0.0F, false); head.setTextureOffset(16, 0).addBox(-2.0F, -4.0F, 1.0F, 4.0F, 1.0F, 1.0F, 0.0F, false); head.setTextureOffset(16, 2).addBox(-2.0F, -4.0F, -2.0F, 4.0F, 1.0F, 1.0F, 0.0F, false); left_wing = new ModelRenderer(this); left_wing.setRotationPoint(3.0F, 19.0F, 0.0F); left_wing.setTextureOffset(0, 19).addBox(0.0F, 0.0F, -1.0F, 1.0F, 5.0F, 2.0F, 0.0F, false); right_wing = new ModelRenderer(this); right_wing.setRotationPoint(-3.0F, 19.0F, 0.0F); right_wing.setTextureOffset(16, 16).addBox(-1.0F, 0.0F, -1.0F, 1.0F, 5.0F, 2.0F, 0.0F, false); body = new ModelRenderer(this); body.setRotationPoint(0.0F, 19.0F, 0.0F); body.setTextureOffset(0, 0).addBox(-3.0F, 0, -2.0F, 6.0F, 5.0F, 4.0F, 0.0F, false); left_foot = new ModelRenderer(this); left_foot.setRotationPoint(1.5F, 24.0F, -2.0F); left_foot.setTextureOffset(0, 0).addBox(-0.5F, 0.0F, -1.0F, 1.0F, 0.0F, 1.0F, 0.0F, false); right_foot = new ModelRenderer(this); right_foot.setRotationPoint(-1.5F, 24.0F, -2.0F); right_foot.setTextureOffset(0, 1).addBox(-0.5F, 0.0F, -1.0F, 1.0F, 0.0F, 1.0F, 0.0F, false); } @Override public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { this.head.rotateAngleX = headPitch * 0.017453292F; this.head.rotateAngleY = netHeadYaw * 0.017453292F; this.right_foot.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount; this.left_foot.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + 3.1415927F) * 1.4F * limbSwingAmount; } @Override public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){ head.render(matrixStack, buffer, packedLight, packedOverlay); left_wing.render(matrixStack, buffer, packedLight, packedOverlay); right_wing.render(matrixStack, buffer, packedLight, packedOverlay); body.render(matrixStack, buffer, packedLight, packedOverlay); left_foot.render(matrixStack, buffer, packedLight, packedOverlay); right_foot.render(matrixStack, buffer, packedLight, packedOverlay); } } The entity class: package com.relaxingleg.randomthingsmod.entities; import com.relaxingleg.randomthingsmod.init.ModEntityTypes; import net.minecraft.entity.*; import net.minecraft.entity.ai.goal.*; import net.minecraft.entity.passive.AnimalEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.item.Items; import net.minecraft.item.crafting.Ingredient; import net.minecraft.world.World; public class PenguinEntity extends AnimalEntity { private static final Ingredient TEMPTATION_ITEMS = Ingredient.fromItems(Items.COD, Items.SALMON, Items.TROPICAL_FISH, Items.COOKED_COD, Items.COOKED_SALMON); public PenguinEntity(EntityType<? extends AnimalEntity> type, World worldIn) { super(type, worldIn); } @Override public AgeableEntity createChild(AgeableEntity ageableEntity) { return ModEntityTypes.PENGUIN.get().create(this.world); } @Override protected void registerGoals() { super.registerGoals(); this.goalSelector.addGoal(0, new BreedGoal(this, 1d)); this.goalSelector.addGoal(1, new TemptGoal(this, 1.1d, TEMPTATION_ITEMS, false)); this.goalSelector.addGoal(2, new LookAtGoal(this, PlayerEntity.class, 6.0f)); this.goalSelector.addGoal(3, new SwimGoal(this)); this.goalSelector.addGoal(4, new FollowParentGoal(this, 1.1d)); this.goalSelector.addGoal(5, new PanicGoal(this, 1.25d)); this.goalSelector.addGoal(6, new WaterAvoidingRandomWalkingGoal(this, 1.0d)); this.goalSelector.addGoal(7, new LookRandomlyGoal(this)); } @Override protected void registerAttributes() { super.registerAttributes(); this.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(10); this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.17d); } @Override public boolean isBreedingItem(ItemStack stack) { return TEMPTATION_ITEMS.test(stack); } } could someone please tell me what i am doing wrong or what i am missing if you need any more code just say and i will give it to you
March 7, 20214 yr Author i cant find the is child method in any of the vanilla examples could you please tell me what class it should be in and how to use it
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.