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Posted

Hello again!

 

I'm trying to toy around with imported models and so far so good, except that I can't figure out how to get the collision box to work nicely.

 

The model takes up more space than 1 block, it's 3wide by 1 long by 0.75 tall.

And I'm trying to create some collision bounds for it, but so far I have had no luck.

 

Last attempt was modifying the block class with this:

@Override
    public AxisAlignedBB getCollisionBoundingBoxFromPool(World w,
            int x, int y, int z) {
    return AxisAlignedBB.getBoundingBox(-1.5F, 0.0F, -0.0F, 3F, 0.75F, 1F);
    
    }

 

Before this I tried using the positions +- the offsets but that didn't give any effect. I KNOW that I'm way out on the fields with this one..

 

Could anyone give me some directions to get me back on the road again? :)

I read somewhere that I would have to create dummy blocks with whatever collision bounds I wanted in order for it to work, is that true or can I somehow create collision bounds which extends beyond a single block?

 

If you guys dont get it.. then well ya.. try harder...

  • Author

If I have to use a dummy block for each I guess I can create a block which uses a TE to store the bounds, then I can use one block type for all different configurations and make my model's TE/OnPlaced method configure them.. But if there's a simpler way, that would be quite convenient :)

If you guys dont get it.. then well ya.. try harder...

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