Posted July 7, 201312 yr Hello again! I'm trying to toy around with imported models and so far so good, except that I can't figure out how to get the collision box to work nicely. The model takes up more space than 1 block, it's 3wide by 1 long by 0.75 tall. And I'm trying to create some collision bounds for it, but so far I have had no luck. Last attempt was modifying the block class with this: @Override public AxisAlignedBB getCollisionBoundingBoxFromPool(World w, int x, int y, int z) { return AxisAlignedBB.getBoundingBox(-1.5F, 0.0F, -0.0F, 3F, 0.75F, 1F); } Before this I tried using the positions +- the offsets but that didn't give any effect. I KNOW that I'm way out on the fields with this one.. Could anyone give me some directions to get me back on the road again? I read somewhere that I would have to create dummy blocks with whatever collision bounds I wanted in order for it to work, is that true or can I somehow create collision bounds which extends beyond a single block? If you guys dont get it.. then well ya.. try harder...
July 7, 201312 yr Author If I have to use a dummy block for each I guess I can create a block which uses a TE to store the bounds, then I can use one block type for all different configurations and make my model's TE/OnPlaced method configure them.. But if there's a simpler way, that would be quite convenient If you guys dont get it.. then well ya.. try harder...
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