Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.16] RenderGameOverlayEvent subscription


DARKHAWX
 Share

Recommended Posts

Hey, recently upgraded my mod from 1.15 to 1.16 and I previously had a subscription to RenderGameOverlayEvent.Post however since upgrading I now get the following exception when starting the game:

 

Method public static void com.lickbread.mesoamericamythology.registry.event.ModGuiHandler.renderGameOverlay(net.minecraftforge.client.event.RenderGameOverlayEvent$Post) has @SubscribeEvent annotation, but takes an argument that is not a subtype of the base type interface net.minecraftforge.fml.event.lifecycle.IModBusEvent: class net.minecraftforge.client.event.RenderGameOverlayEvent$Post

 

For reference my subscription code:

@Mod.EventBusSubscriber
public class ModGuiHandler {

    @SubscribeEvent
    public static void renderGameOverlay(RenderGameOverlayEvent.Post event) {
        if (event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR) {
            new BloodLevelGui().render();
        }
    }
}

And registration code:

@Mod(MesoamericaMythologyMod.MOD_ID)
public class MesoamericaMythologyMod {

    public static final String MOD_ID = "mesoamericamythology";

    public static final Logger LOGGER = LogManager.getLogger(MOD_ID);

    public static IEventBus MOD_EVENT_BUS;

    public MesoamericaMythologyMod() {
        //...
        MOD_EVENT_BUS.register(ModGuiHandler.class);
    }

 

RenderGameOverlayEvent only extends Event and not IModBusEvent. None of the events that implement this interface seem to be correct, so I'm thinking either I need to change my registration or subscription to listen to a different event bus potentially, but I'm not sure what the correct one is. I was looking at some of the places where RenderGameOverlayEvent was used and came across code like the following:

MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Post(mStack, eventParent, type));

 

Which confuses me here as it is posting to the EVENT_BUS, although there is nothing of IEventBus that limits events sent to the IModBusEvent.

Does anyone know the answer here?

No signature for you!

Link to comment
Share on other sites

You are registering the class to both event busses. First to the mod event bus:

23 minutes ago, DARKHAWX said:

MOD_EVENT_BUS.register(ModGuiHandler.class);

This is wrong, as the event is not a mod bus event (as indicated by the exception).

 

Additionally you register it to the forge event bus using @EventBusSubscriber. Do not register things to multiple event buses.

Link to comment
Share on other sites

11 minutes ago, diesieben07 said:

You are registering the class to both event busses. First to the mod event bus:

This is wrong, as the event is not a mod bus event (as indicated by the exception).

 

Additionally you register it to the forge event bus using @EventBusSubscriber. Do not register things to multiple event buses.

Didn't realise doing both was bad, thought it was required. I've commented out the MOD_EVENT_BUS registration and it worked like a charm. Thanks!

No signature for you!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Here is my configuration: % java -version java version "18.0.2" 2022-07-19 Java(TM) SE Runtime Environment (build 18.0.2+9-61) Java HotSpot(TM) 64-Bit Server VM (build 18.0.2+9-61, mixed mode, sharing) forge-1.19-41.1.0-mdk on macOS Monterey 12.5 I ran the command: ./gradlew genEclipseRuns and was hoping it will generate the Eclipse project files for me. The run log is at https://gist.github.com/arun-gupta/06b983a6976b4c0a0f510d0dc225ddd3 and the generated directory structure is at https://gist.github.com/arun-gupta/3f5bfc70ec5d3d903b0f97d42840abda. In previous versions (1.12-ish), it used to generate an eclipse directory but 1.19 does not seem to have it. I tried opening the top-level forge directory but Eclipse does not recognize it as a project as well. How do I open this project in Eclipse now?  
    • I didn't put in credentials, I used it only for testing installing forge. But still the problem mentioned above.
    • I am trying to use Forge 1.18.2, I have checked my firewall, redownloaded Forge, deleted the fml.toml file (which keeps reappearing) and looked at countless help pages. I am just trying to download and use forge so that I can play with my friends and it will not download. It tells me there may be an issue with the Java runtime config and that the exit code is one, and I have copied the exit code.   
    • Okay, i think i understand but im getting issues, i create another packet to sync entity to another players like this package com.naim.belloto.networking.packet; import com.naim.belloto.networking.handler.ClientSyncHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.FriendlyByteBuf; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.network.NetworkEvent; import java.util.Objects; import java.util.function.Supplier; public class ClientSyncPacket { public ClientSyncPacket() { } public ClientSyncPacket(FriendlyByteBuf buf) { } public void toBytes(FriendlyByteBuf buf) { } public boolean handle(Supplier<NetworkEvent.Context> ctx) { NetworkEvent.Context context = ctx.get(); context.enqueueWork(() -> { assert Minecraft.getInstance().player != null; int idplayer = Minecraft.getInstance().player.getId(); DistExecutor.unsafeCallWhenOn(Dist.CLIENT,() -> () -> ClientSyncHandler.handlePacket(ctx, idplayer)); }); return true; } } And in the handler: public class ClientSyncHandler { public static boolean handlePacket(Supplier<NetworkEvent.Context> ctx, int idPlayer) { Minecraft.getInstance().level.getEntity(idPlayer); return true; } } But is not working :// 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.