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Posted

Hey guys Im working on a mod and we have very big buildings so when we attempt to use world.setBlock we get 27k lines of code for a building...

 

So we are looking for a way to build the buildings from schematics (schematics from mcedit)

 

Please help me :)

At least show me where to look for this system...

You shouldn't need to use 27k world.setBlock invocations. You can use if statements, for loops, etc. and it will cut down drastically on that amount. I implemented a world-gen feature for my mod called Building Blocks that uses a new file to organize the blocks into a layer-by-layer format and reads them back later when the world is generating. I wouldn't say necessarily to use Building Blocks, but if you can't figure out how to use schematics (I didn't even want to bother), it might be a good alternative.

  • Author

You shouldn't need to use 27k world.setBlock invocations. You can use if statements, for loops, etc. and it will cut down drastically on that amount. I implemented a world-gen feature for my mod called Building Blocks that uses a new file to organize the blocks into a layer-by-layer format and reads them back later when the world is generating. I wouldn't say necessarily to use Building Blocks, but if you can't figure out how to use schematics (I didn't even want to bother), it might be a good alternative.

 

So what do you mean by building blocks ?

Is it a mod or what ?

  • Author

You shouldn't need to use 27k world.setBlock invocations. You can use if statements, for loops, etc. and it will cut down drastically on that amount. I implemented a world-gen feature for my mod called Building Blocks that uses a new file to organize the blocks into a layer-by-layer format and reads them back later when the world is generating. I wouldn't say necessarily to use Building Blocks, but if you can't figure out how to use schematics (I didn't even want to bother), it might be a good alternative.

 

With some code updating i made it work that you dude :)

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