Posted March 10, 20214 yr I need to code system, when client connects to server, send packet and handle it on server side.
March 10, 20214 yr Author 1 minute ago, diesieben07 said: https://mcforge.readthedocs.io/en/latest/networking/simpleimpl/ Im currently using this, but nothing happens package me.mrfunny.nextlevelauth; import com.google.gson.Gson; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.network.PacketBuffer; import net.minecraft.server.MinecraftServer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.TranslationTextComponent; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.EntityJoinWorldEvent; import net.minecraftforge.event.entity.player.PlayerEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.network.NetworkEvent; import net.minecraftforge.fml.network.NetworkRegistry; import net.minecraftforge.fml.network.simple.SimpleChannel; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import java.io.File; import java.io.IOException; import java.net.HttpURLConnection; import java.net.URL; import java.nio.charset.Charset; import java.nio.charset.StandardCharsets; import java.nio.file.Files; import java.nio.file.Paths; import java.util.Scanner; import java.util.function.BiConsumer; import java.util.function.Function; import java.util.function.Supplier; // The value here should match an entry in the META-INF/mods.toml file @Mod("nextlevelauth") public class ExampleMod { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel INSTANCE = NetworkRegistry.newSimpleChannel( new ResourceLocation("nextlevelauth", "authmain"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); private int id = 0; public ExampleMod() { MinecraftForge.EVENT_BUS.register(ExampleMod.class); try{ INSTANCE.registerMessage(id, AuthMessage.class, new BiConsumer<AuthMessage, PacketBuffer>() { @Override public void accept(AuthMessage authMessage, PacketBuffer packetBuffer) { id++; packetBuffer.writeString(authMessage.token); } }, new Function<PacketBuffer, AuthMessage>() { @Override public AuthMessage apply(PacketBuffer packetBuffer) { LOGGER.info("logged in1"); return new AuthMessage(packetBuffer.readString()); } }, new BiConsumer<AuthMessage, Supplier<NetworkEvent.Context>>() { @Override public void accept(AuthMessage authMessage, Supplier<NetworkEvent.Context> contextSupplier) { LOGGER.info("logged in2"); handle(authMessage, contextSupplier); } }); } catch (Exception exception){ exception.printStackTrace(); } } public static void handle(AuthMessage msg, Supplier<NetworkEvent.Context> ctx) { ctx.get().enqueueWork(() -> { ServerPlayerEntity sender = ctx.get().getSender(); // the client that sent this packet try{ URL url = new URL("https://nextlevel.su/api/v1/user/"); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); connection.setRequestMethod("GET"); connection.addRequestProperty("User-Agent", "PostmanRuntime/7.26.8"); connection.addRequestProperty("Authorization", "Bearer " + msg.token); connection.addRequestProperty("Content-Type", "application/json"); connection.addRequestProperty("Accept", "application/json"); connection.connect(); int responseCode = connection.getResponseCode(); if(responseCode != 200){ connection.disconnect(); sender.disconnect(); return; } ctx.get().setPacketHandled(true); connection.disconnect(); } catch (Exception exception){ exception.printStackTrace(); ctx.get().getSender().disconnect(); } }); } @OnlyIn(Dist.CLIENT) @SubscribeEvent public static void onJoin(PlayerEvent.PlayerLoggedInEvent event){ try { LOGGER.info("connected"); } catch (Exception exception) { exception.printStackTrace(); } } public static String readFile(String path, Charset encoding) { byte[] encoded = new byte[0]; try { encoded = Files.readAllBytes(Paths.get(path)); } catch (IOException exception) { exception.printStackTrace(); } return new String(encoded, encoding).replace("\n", "").replace("\r", ""); } } My AuthMessage class package me.mrfunny.nextlevelauth; public class AuthMessage { public String token; public AuthMessage(String token){ this.token = token; } }
March 10, 20214 yr Author Because I have modded server and with custom launcher. I have JWT token and on login I need send to server this token and on server i need to validate this token.
March 10, 20214 yr Author 4 minutes ago, diesieben07 said: Do not make custom launchers with custom authentication. Why? I just need this.
March 10, 20214 yr Author Just now, diesieben07 said: No, you don't. Make a whitelist. Tada, problem solved. I need to install mods and other things in 1 click with site and others features for server. Can you just leave example for send and handle or not?
March 10, 20214 yr Author Just now, diesieben07 said: No. Custom launchers are not supported. Use an installer approach to create a profile in the vanilla launcher. How about forge hacks and another. For example launcher checks hash, automatical update from server and another things.
March 10, 20214 yr Author Just now, diesieben07 said: Automatic download and execution of code is a terrible idea. What are "forge hacks"? Cheats that works through forge
March 10, 20214 yr Author 1 minute ago, diesieben07 said: So you think having a custom launcher will prevent people from installing cheats. You are naive, my friend. Not only for that. can you not ask unnecessary questions?
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