JustMeD3v Posted March 10, 2021 Posted March 10, 2021 (edited) I searched for the past few hours on if there are any events for commands. I would like to just have a simple command that when executed, writes something in chat. How can I do this? Is there any built-in event for something like that? I've seen a few tutorials but they are all from 2012 and dont work anymore. Thanks in advance! Edit: Sorry if I am being dumb. I just started with minecraft forge. I have a pretty good knowledge of java tho. Edited March 10, 2021 by JustMeD3v Quote
JustMeD3v Posted March 10, 2021 Author Posted March 10, 2021 Oh. Thanks! One question: Is there any way I can start the development client using gradlew runClient with no minecraft debugging? Because Its kinda hard to see System.out.println like this... Quote
JustMeD3v Posted March 10, 2021 Author Posted March 10, 2021 Sorry.. But I dont totally get how you mean that. Is this a @SubscribeEvent? Can you maybe send a small code snippet? Quote
JustMeD3v Posted March 10, 2021 Author Posted March 10, 2021 The things like 'joined world xyz' and 'Entry x' Quote
JustMeD3v Posted March 10, 2021 Author Posted March 10, 2021 Nevermind that haha. I am sorry for being dumb there. But my event isnt registering? @SubscribeEvent public void registerCommandsEvent(RegisterCommandsEvent event) { LOGGER.info(event); LOGGER.info("Test"); //playerIn.addChatMessage(TextComponent("test")); } Quote
JustMeD3v Posted March 10, 2021 Author Posted March 10, 2021 On 3/10/2021 at 8:09 PM, diesieben07 said: Define "isn't registering". Show how you registered your event handler. Expand It just doesn't fire when I send a command. This is my registering: MinecraftForge.EVENT_BUS.register(this); Quote
JustMeD3v Posted March 10, 2021 Author Posted March 10, 2021 On 3/10/2021 at 8:36 PM, diesieben07 said: Show more of your code. That should work fine. Expand package com.example.examplemod; import net.minecraft.block.Blocks; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.RegisterCommandsEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.InterModComms; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent; import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent; import net.minecraftforge.fml.event.server.FMLServerStartingEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import java.util.stream.Collectors; // The value here should match an entry in the META-INF/mods.toml file @Mod("examplemod") public class ExampleMod { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); public ExampleMod() { // Register the setup method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); // Register the enqueueIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC); // Register the processIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC); // Register the doClientStuff method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); MinecraftForge.EVENT_BUS.register(); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } private void doClientStuff(final FMLClientSetupEvent event) { // do something that can only be done on the client LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings); } private void enqueueIMC(final InterModEnqueueEvent event) { // some example code to dispatch IMC to another mod InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";}); } private void processIMC(final InterModProcessEvent event) { // some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream(). map(m->m.getMessageSupplier().get()). collect(Collectors.toList())); } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(FMLServerStartingEvent event) { // do something when the server starts LOGGER.info("HELLO from server starting"); } @SubscribeEvent public void registerCommandsEvent(RegisterCommandsEvent event) { LOGGER.info(event); LOGGER.info("Test"); //playerIn.addChatMessage(TextComponent("test")); } } Quote
JustMeD3v Posted March 10, 2021 Author Posted March 10, 2021 Oh yes that was just a test from me. I removed it in the build Its still not working. When should It fire? On every message that starts with a slash right? Quote
JustMeD3v Posted March 10, 2021 Author Posted March 10, 2021 On 3/10/2021 at 8:50 PM, diesieben07 said: No. It fires at startup so you can register your commands. Expand Ok nice but how do I actually make a command then Quote
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