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Featured Replies

You don't need ro register your model at all..but if you want your entity model to be rendered on the screen you need to call that model render method somewhere, and the place to do that is your entity renderer: I suggest you take a look at how vanilla uses models inside entity renderers

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

  • Author
1 hour ago, Beethoven92 said:

but if you want your entity model to be rendered on the screen you need to call that model render method somewhere

I added this to my code, but it is still appearing untextured:

final CorruptPearlModel model = new CorruptPearlModel();
@Override
public void render(CorruptPearlEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn) {
  model.render(matrixStackIn,
    bufferIn.getBuffer(RenderType.getEntityTranslucent(getEntityTexture(entityIn))),
    packedLightIn,
    0,
    0,
    0,
    0,
    1);
}

 

1 hour ago, Beethoven92 said:

I suggest you take a look at how vanilla uses models inside entity renderers

I cannot seem to find an entity renderer or model for ender pearls

  • Author
On 3/16/2021 at 8:47 PM, NullDev said:

I added this to my code, but it is still appearing untextured:

I also tried this, because vanilla seems to use matrixStackIn.push() but still nothing:

final CorruptPearlModel model = new CorruptPearlModel();
@Override
public void render(CorruptPearlEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn) {
  matrixStackIn.push()
  model.render(matrixStackIn,
    bufferIn.getBuffer(RenderType.getEntityTranslucent(getEntityTexture(entityIn))),
    packedLightIn,
    0,
    0,
    0,
    0,
    1);
}

 

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