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Posted

Hi, I'm a little new on modding. Actually this its my first mod and everything was going fine until I got stuck on this problem.

I have a block that when it breaks is replaced and the player get posion and I wanted to spawn an AreaEffectCloud if is breaked with an explosion.
So I did that:

@Override
public void onBlockDestroyedByExplosion(World world, BlockPos pos, Explosion explosion) {
  replaceRegen(world, pos);
  EntityAreaEffectCloud cloud = new EntityAreaEffectCloud(world, pos.getX(),pos.getY(),pos.getZ());
  cloud.setOwner(explosion.getExplosivePlacedBy());
  cloud.setRadius(2.5F);
  cloud.setRadiusOnUse(-0.5F);
  cloud.setWaitTime(10);
  cloud.setDuration(260);
  cloud.addEffect(new PotionEffect(MobEffects.POISON,800,3));
  world.spawnEntity(cloud);
}

where "replaceRegen" is the function to replace the block and the rest is how I spawn the effect cloud.
But for some reason, this code summon 2 clouds and the second one doesn't despawn.
This is how it looks a normal cloud:
https://i.imgur.com/U0l0kYO.png
And this is how it look the one that my code summon
https://i.imgur.com/lZ6Islu.png

Not really sure if there's 2 clouds or one with 2 hitbox. It looks like 2 diferent entities and the first one despawn.
But the second one remains and drop particles on the center, it looks like a bug, only disappears if I go back to menu and load the world again.
https://i.imgur.com/jOdK4pU.png

Someone know why this happen and how can I fix it?
I checked with diferent versions about how to spawn and all are almost the same and the same error happens.

Posted

Makes sense! So the ghost cloud entity with no values are actually unused client data not syncronized with the server one...
Thanks a lot, that was so helpful ^-^

Still dind't know how to call events from server side but now I kwow where to investigate, thank you!

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