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Posted (edited)

This is not the right place to ask something like this, as it belongs to the modder support section. Anyway, i would do it like that: handle the ProjectileImpactEvent.Arrow event and check if the projectile entity provided by the event is a trident entity..you can do this because the trident entity extends from the AbstractArrowEntity class. Then check if the trident is currently enchanted with channeling and also if there is not a thunderstorm currently going on in the world. In case both are true just spawn a lightning bolt at the target entity position. If you look at the vanilla TridentEntity class onEntityHit method you can see:

1) How to check if the trident is enchanted with channeling

2) how to check if there is a thunderstorm in the world

3) how to spawn a lightning bolt entity

If nothing of the above make sense for you, since you are new to both coding and modding then i suggest a good look at the Forge documentation (link at the top of the page)

Edited by Beethoven92

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

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