Jump to content

[1.16.x] How to create custom trees from custom saplings?


Recommended Posts

When I updated my mod from 1.15 to 1.16 my saplings broke so I decided to remove them. Recently I have been trying to add the saplings in again but I am not sure what to do. I already know that the register function does not work but I am not sure what to replace it with. What I mean by this is that I am not sure if I should create a Deferred Registry or not. Any help will be greatly appreciated.

public class CustomTreeConfig {
public static final ConfiguredFeature<BaseTreeFeatureConfig, ?> MAGICA = register("magica", Feature.TREE.withConfiguration((new BaseTreeFeatureConfig.Builder(new SimpleBlockStateProvider(blockInit.MAGICA_LOG.get().getDefaultState()), new SimpleBlockStateProvider(blockInit.MAGICA_LEAVES.get().getDefaultState()), new BlobFoliagePlacer(FeatureSpread.func_242252_a(2), FeatureSpread.func_242252_a(0), 3), new StraightTrunkPlacer(4, 2, 0), new TwoLayerFeature(1, 0, 1))).setIgnoreVines().build()));


Link to comment
Share on other sites

  • 1 month later...

You are very close. When I was trying to figure this out I found that you make a separate class for your tree which you can attach to your sapling block. This class that you create for your tree will reference another class that I called "Features" in which I put Configured features which I practically copied from the game's Features class (which you can find in "package net.minecraft.world.gen.feature"). I copied an oak tree with my leaves and blocks in this case.

Initializing your sapling:

public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, Reference.MODID);

public static final RegistryObject<Block> YOUR_SAPLING = BLOCKS.register("your_sapling", () -> new SaplingBlock(new YourTree(), AbstractBlock.Properties.of(Material.PLANT).noCollission().randomTicks().instabreak().sound(SoundType.GRASS)));

the tree class:

public class YourTree extends Tree {
	protected ConfiguredFeature<BaseTreeFeatureConfig, ?> getConfiguredFeature(Random p_225546_1_,boolean p_225546_2_) {
		if (p_225546_1_.nextInt(10) == 0) {
	         return p_225546_2_ ? Features.YOUR_FANCY_TREE_BEES_005 : Features.YOUR_FANCY_TREE;
	    } else {
	         return p_225546_2_ ? Features.YOUR_TREE_BEES_005 : Features.YOUR_TREE;


the Features class:

public class Features {
	public static final ConfiguredFeature<BaseTreeFeatureConfig, ?> YOUR_TREE = register("your_tree", Feature.TREE.configured((new BaseTreeFeatureConfig.Builder(new SimpleBlockStateProvider(Features.States.YOUR_TREE_LOG), new SimpleBlockStateProvider(Features.States.YOUR_TREE_LEAVES), new BlobFoliagePlacer(FeatureSpread.fixed(2), FeatureSpread.fixed(0), 3), new StraightTrunkPlacer(4, 2, 0), new TwoLayerFeature(1, 0, 1))).ignoreVines().build()));
	public static final ConfiguredFeature<BaseTreeFeatureConfig, ?> YOUR_FANCY_TREE = register("your_fancy_tree", Feature.TREE.configured((new BaseTreeFeatureConfig.Builder(new SimpleBlockStateProvider(Features.States.YOUR_TREE_LOG), new SimpleBlockStateProvider(Features.States.YOUR_TREE_LEAVES), new FancyFoliagePlacer(FeatureSpread.fixed(2), FeatureSpread.fixed(4), 4), new FancyTrunkPlacer(3, 11, 0), new TwoLayerFeature(0, 0, 0, OptionalInt.of(4)))).ignoreVines().heightmap(Heightmap.Type.MOTION_BLOCKING).build()));
	public static final ConfiguredFeature<BaseTreeFeatureConfig, ?> YOUR_FANCY_TREE_BEES_005 = register("your_fancy_tree_bees_005", Feature.TREE.configured(YOUR_FANCY_TREE.config().withDecorators(ImmutableList.of(Features.Placements.BEEHIVE_005))));
	public static final ConfiguredFeature<BaseTreeFeatureConfig, ?> YOUR_TREE_BEES_005 = register("your_tree_bees_005", Feature.TREE.configured(YOUR_TREE.config().withDecorators(ImmutableList.of(Features.Placements.BEEHIVE_005))));

	public static final class States {

		protected static final BlockState YOUR_TREE_LOG = BlockInit.YOUR_TREE_LOG.get().defaultBlockState();
		protected static final BlockState YOUR_TREE_LEAVES = BlockInit.YOUR_TREE_LEAVES.get().defaultBlockState();
	public static final class Placements {
	   public static final BeehiveTreeDecorator BEEHIVE_005 = new BeehiveTreeDecorator(0.05F);
	private static <FC extends IFeatureConfig> ConfiguredFeature<FC, ?> register(String p_243968_0_, ConfiguredFeature<FC, ?> p_243968_1_) {
	   return Registry.register(WorldGenRegistries.CONFIGURED_FEATURE, p_243968_0_, p_243968_1_);

Here we are configuring features for the tree and using the custom logs and leaves as the tree logs and leaves. Since I'm copying oak trees and oak trees can have a small chance to have beehives on them there is also a beehive decorator as well, not all trees have this though which you will see in the game's other tree classes and features. In the tree class we are basically giving random chance to whether or not your sapling grows into a fancy tree or a regular tree (taller complex tree vs shorter simple tree). This is all tied to the sapling so if you use bonemeal it should grow a tree with your custom blocks. If you want to copy a different tree you can reference the features class and look for the different trees and fancy trees and initialize them like they are in that class.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Delete the forge-client.toml file in your config folder and test it again  
    • I've had this problem for a long while now, and am just now remembering that Forge has a forum site. I feel dumb that I could've had this problem solved sooner. Though it is a problem I've only experienced as of 1.20(to my memory). Everything prior to that version worked fine up until I installed Forge 1.20. Anyway, I've tried some things including trying previous versions and (at the recommendation of others)taking my resource pack off. Paste.ee link lol Running Minecraft version 1.12 is the version of Forge that works without issues. I've deduced that this is because the overlay that loads the game and mods in future versions of Forge is not present, but this still doesn't solve my problem of how to fix the crashing of said future versions, or why it crashes in the first place. Yes, this happens even without mods. I'm not very good at messing with files, so here I am. Hopefully I did this right after looking at the FAQ.
    • it seems i can put back my mods in my mods folder one by one with their dependencies to get the config file, but when i put 2 or more it doesn't create it
    • Call+27732318372 $100‱-Authentic-Love Spells New York-London-Tokyo-Sydney-Toronto Visit website: https://www.strongspellcaster.us.com. For Rebinding Love Spells New York, Best love spells New York, Genuine love spells New York, Attraction love spells New York, Marriage spells New York, Divorce spells New York, Stop Cheating spells New York, Return Ex-Lover New York, Real Love spells New York, Bring back Ex Lover and Psychic Reader in USA. +27732318372 Are you currently seeing someone? Are you feeling that your lover’s love for is slowly diminishing? Are you looking for something that will instantly strengthen your relationship? Have you tried seeking help from various spell casters but failed because they only gave false hope? Are you hoping to win your lost lover back? Is your current relationship giving you so much misery? Do you want the man/girl of your dreams to find you alluring? Then you are at the right place because here you will find exactly what you have been searching for and that is the Return of Your Lost Love My name is Aadila. During the last 30 years, I have helped many people solve their relationship problems and financial difficulties with powerful Egyptian magic spells. All my clients had different problems, wishes, and goals. All situations involved various people, different spirits, and different souls and as the name goes I am truly a Lovespell Expert. Therefore it is very important that I get to know you, and your problem and gain profound insight into your situation. All my spell work is tailored to your specific needs because this is the only way you will receive your results, and your problems will be solved in a timely manner. You contacted me because you have a problem in your life, which you would like to solve through authentic spiritual means. I am here to assist you. While browsing my site, you will get to know me better, and this site will prepare you to make the right decision. website: https://www.strongspellcaster.us.com. Vodoo is an oral tradition practised by extended families that inherit familial spirits, along with the necessary devotional practices, from their elders. In the cities, local hierarchies of priestesses or priests (manbo and oungan), “children of the spirits” (ounsi), and ritual drummers (ountògi) comprise more formal “societies” or “congregations” (sosyete). In these congregations, knowledge is passed on through a ritual of initiation (kanzo) in which the body becomes the site of spiritual transformation. There is some regional difference in ritual practice across Haiti, and branches of the religion include Rada, Daome, Ibo, Nago, Dereal, Manding, Petwo, and Kongo. There is no centralized hierarchy, no single leader, and no official spokesperson, but various groups sometimes attempt to create such official structures. There are also secret societies, called Bizango or Sanpwèl, that perform a religio-juridical function. I have been having lots of questions from clients about our prices, As a voodoo Priest, it’s 100% forbidden to tax anyone for our services (It's a Taboo). We will only accept FREE WILL DONATIONS AFTER YOU HAVE SEEN RESULTS and not forgetting that every ritual has a list of items to use so all customers PROVIDE JUST THEIR ITEMS NEEDED FOR THEIR WORK Depending on their request!
  • Topics

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.