Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

EntityAttributeCreationEvent is not called in the built jar file

Featured Replies

Posted

Hi.

I try to create an entity, and there is no problem in development environment (meaning `gradlew runClient`). But when I create jar file running `gradlew build`  and test in Minecraft,  I found EntityAttributeCreationEvent was not called.

The Following is a part of source code.

 

@Mod(MainMod.MOD_ID)
public class MainMod {
    public static MainMod instance;
    public static final String MOD_ID = "mainmod";
    public static final Logger LOGGER = LogManager.getLogger();

    public MainMod() {
        instance = this;

        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::createEntityAttributes);
        MinecraftForge.EVENT_BUS.register(this);
    }

    private void createEntityAttributes(final EntityAttributeCreationEvent event) {
        LOGGER.info("created entity attributes");
        AttributeModifierMap.MutableAttribute attribute = MobEntity.createMobAttributes()
                .add(Attributes.MAX_HEALTH, 10.0D)
                .add(Attributes.MOVEMENT_SPEED, 0.25D);
        event.put(ModEntities.TEST, attribute.build());
    }
}

Is it a Forge bug? Or am I wrong?

Edited by haru0517

  • haru0517 changed the title to EntityAttributeCreationEvent is not called in the built jar file
  • Author

Was self resolved.
The cause was that there were two main class.
I left the following ExampleMod in addition to MainMod.
I removed it and it works fine.

Note that I found that `gradlew runClient` runs both, while the production environment runs only one.

 

@Mod(MainMod.MOD_ID)
public class ExampleMod
{
    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();

    public ExampleMod() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the enqueueIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        // Register the processIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
    }
    ...
}

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.