Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Recommended Posts

Alright, i downloaded the pixelmon reforged 1.12.2 and put it in the mods folder and everything. I have 1.12.2 forge and everything, but when i start the game on forge, it doesnt load any of my mods... not optifine or pixelmon reforged......... please help

Link to post
Share on other sites
Guest
This topic is now closed to further replies.


  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Sure, i played around with the code a bit and added a ".get()" to the end of the material, this removed all errors. Except its wrong because now I launch and the game crashes, yet eclipse gives me no errors. Heres my list: package djofox.gemstones.materials; import java.util.function.Supplier; import djofox.gemstones.init.ItemInit; import net.minecraft.item.IItemTier; import net.minecraft.item.crafting.Ingredient; import net.minecraft.util.LazyValue; public enum ToolMaterialList implements IItemTier { beryl(0, 131, 15.0f, 2.75f, 30, () -> { return Ingredient.of(ItemInit.beryl.get()); }), jade(2, 500, 7.0f, 2.25f, 23, () -> { return Ingredient.of(ItemInit.jade.get()); }), moissanite(2, 500, 7.0f, 2.25f, 23, () -> { return Ingredient.of(ItemInit.moissanite.get()); }), kunzite(0, 315, 12f, 0.5f, 20, () -> { return Ingredient.of(ItemInit.kunzite.get()); }), orpiment(2, 258, 10f, 0.5f, 20, () -> { return Ingredient.of(ItemInit.orpiment.get()); }), mercurySulfide(2, 1012, 5.5f, 2.0f, 14, () -> { return Ingredient.of(ItemInit.mercurySulfide.get()); }), blackDiamond(3, 2757, 8.0f, 3.0f, 2, () -> { return Ingredient.of(ItemInit.blackDiamond.get()); }), treatedCarbide(4, 2560, 10.0f, 5.0f, 2, () -> { return Ingredient.of(ItemInit.siliconCarbide.get()); }); private final int level; private final int uses; private final float speed; private final float damage; private final int enchantmentValue; private final LazyValue<Ingredient> repairIngredient; private ToolMaterialList(int p_i48458_3_, int p_i48458_4_, float p_i48458_5_, float p_i48458_6_, int p_i48458_7_, Supplier<Ingredient> p_i48458_8_) { this.level = p_i48458_3_; this.uses = p_i48458_4_; this.speed = p_i48458_5_; this.damage = p_i48458_6_; this.enchantmentValue = p_i48458_7_; this.repairIngredient = new LazyValue<>(p_i48458_8_); } public int getUses() { return this.uses; } public float getSpeed() { return this.speed; } public float getAttackDamageBonus() { return this.damage; } public int getLevel() { return this.level; } public int getEnchantmentValue() { return this.enchantmentValue; } public Ingredient getRepairIngredient() { return this.repairIngredient.get(); } } Heres my init class which causes the crash (from taking other stuff) And heres the error I get when I crash (I dont know if you need it but better safe than sorry)  
    • can you show your ToolMaterialList?
    • Ohh ok, that makes sense, but even still how could I fix it? I cant initialize my items before I do my ToolMaterialList because my items class uses it.
    • please use PascalCase when naming classes also, what are you doing? there's no need to extend the BrewingRecipe, you can just instantiate a new one  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.