# How can I get the angle from where a sound was played?

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Hello, I am trying to create a mod which shows the angle of a sound. I mean, if a chicken cackles in your left, I want to be able to get exactly the angle of the chicken.

Sorry for the drawing but I think it makes an idea of what I want.

```@SubscribeEvent
public static void soundAngle(PlaySoundEvent e){
ISound sound = e.getResultSound();
}```

Edited by Tatuck
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```	@SubscribeEvent
public static void soundAngle(PlaySoundEvent e){
ClientPlayerEntity player = Minecraft.getInstance().player;
if(player != null) { //the event also triggers in the main menu, so this avoids crash
ISound sound = e.getResultSound();
double x = sound.getX() - player.getPosX(); //gets the position relative to the player
double y = sound.getZ() - player.getPosZ();
double angle = Math.atan2(y, x);			//converts two sides of a rectangle to an angle given in radians
player.sendChatMessage(String.valueOf(angle));
}
}```

Something like this should work. In this code you get the angle relative to the world and not the player.

Edited by Thorius
More instructions
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I wrote this in 1.15.2. The angle is given in radians. In any case you should test this solution whether or not it creates some errors in some special cases.

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that's basically it, though a short instruction would be better that working code.

and be careful about sides or your mod will crash multiplayer games.

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Well if you (Tatuck) want to know more about the subject, look into trigonometry. (in case you're not familiar with it)

I think you can find many good explanations on the internet, maybe videos will be helpfull. I think you can learn the basics of trigonometry pretty fast and then you can do so much more with 3D coordinates.

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Thank you guys! You saved me!

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