Posted April 8, 20214 yr In my mod there are some compatibility blocks to better work with other mods. The problem is, these mods aren't always loaded of course, they're not dependencies! So, I have to make sure to check if they're loaded before the loot tables loaded, otherwise it throws annoying errors at the console. I asked this question earlier in the Discord, and Unbekannt suggested to load a datapack conditionally, with all the loot tables inside it. Not quite sure how I do that tho, and if there are any better alternatives? 🤔 (I tried using the LootTableLoadEvent to disable loading certain loot tables if the mod wasn't there, but it seems to only call for vanilla recipes) Edited April 8, 20214 yr by A Soulspark
April 8, 20214 yr Author wait, you can use tags for an entry result? interesting so if I have multiple items in that tag, it'll drop one at random?
April 8, 20214 yr Author 2 minutes ago, diesieben07 said: It will drop all of them. huh, I wonder if this even is used in vanilla at all. thanks!
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