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Optional Loot Tables (only load if a mod is present)


A Soulspark

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In my mod there are some compatibility blocks to better work with other mods. The problem is, these mods aren't always loaded of course, they're not dependencies!
So, I have to make sure to check if they're loaded before the loot tables loaded, otherwise it throws annoying errors at the console.

I asked this question earlier in the Discord, and Unbekannt suggested to load a datapack conditionally, with all the loot tables inside it.
Not quite sure how I do that tho, and if there are any better alternatives? 🤔

(I tried using the LootTableLoadEvent to disable loading certain loot tables if the mod wasn't there, but it seems to only call for vanilla recipes)

Edited by A Soulspark
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