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Posted

I am having a problem. I ran my runData and i got this where it didnt run anything in my GatherDataEvent

 

[05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/foliage_placer_type
[05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/foliage_placer_type
[05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/structure_feature
[05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/structure_feature
[05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/surface_builder
[05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/surface_builder
[05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/tree_decorator_type
[05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/tree_decorator_type

Process finished with exit code 0

I then put breakpoints and runData again. the break points stopped at one of the breakpoint in the GatherDataEvent image.thumb.png.2e81870a8ff205982afd344f2323a1da.png

since that caught a break point i put a breakpoint in GenItemModels. It caught the first breakpoint but after i pressed resume it didnt catch the other break pointsimage.thumb.png.8793a5766af5961850c5fb8b41f12910.png


 

Posted

i updated my github with my gradle

also i dont know why it says cannot find texture for you. I also updated a few things on my new push. tell me what you get on the texture that is not found

Posted

Oh i see it was a github issue it didnt relize i changed folder names from uppercase to lowercase. I did a push with it corrected so it shouldnt fail after replaceing the folders in src/main/resources/assets/industrialtech/textures/item/material_icons with tye new github push i just did

https://github.com/mightydanp/IndustrialTech/tree/master/src/main/resources/assets/industrialtech/textures/item/material_icons

Posted

Oh ok so this is a gradle problem for me. Alright isnt the way that i reference the gradle.properties folder the right way? I dont know much about gradle or if not what is the best way to do references from gradle.properties

Posted
28 minutes ago, diesieben07 said:

I set up the breakpoints like you did and they all triggered fine. 

The reason nothing is generated is because you told Forge to only generate for mods with Mod ID "${mod_id}", whereas your Mod ID is "industrialtech".

uhh i changed my build.gradle back to what i had before i changed it but it still isnt working for me
https://github.com/mightydanp/IndustrialTech/blob/master/build.gradle

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