Posted April 11, 20214 yr I am having a problem. I ran my runData and i got this where it didnt run anything in my GatherDataEvent [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/foliage_placer_type [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/foliage_placer_type [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/structure_feature [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/structure_feature [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/surface_builder [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/surface_builder [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/tree_decorator_type [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/tree_decorator_type Process finished with exit code 0 I then put breakpoints and runData again. the break points stopped at one of the breakpoint in the GatherDataEvent since that caught a break point i put a breakpoint in GenItemModels. It caught the first breakpoint but after i pressed resume it didnt catch the other break points
April 11, 20214 yr Author update--- i fixed the code like so it hits the break points in GenItemModels now but it still is not generating anything
April 11, 20214 yr Author 29 minutes ago, diesieben07 said: Post a Git repo of your mod. sorry I didn't see this un-tell now https://github.com/mightydanp/IndustrialTech/blob/master/src/main/java/mightydanp/industrialtech/api/common/handler/DataGenEventHandler.java
April 11, 20214 yr Author i updated my github with my gradle also i dont know why it says cannot find texture for you. I also updated a few things on my new push. tell me what you get on the texture that is not found
April 11, 20214 yr Author Oh i see it was a github issue it didnt relize i changed folder names from uppercase to lowercase. I did a push with it corrected so it shouldnt fail after replaceing the folders in src/main/resources/assets/industrialtech/textures/item/material_icons with tye new github push i just did https://github.com/mightydanp/IndustrialTech/tree/master/src/main/resources/assets/industrialtech/textures/item/material_icons
April 11, 20214 yr Author Oh ok so this is a gradle problem for me. Alright isnt the way that i reference the gradle.properties folder the right way? I dont know much about gradle or if not what is the best way to do references from gradle.properties
April 11, 20214 yr Author 28 minutes ago, diesieben07 said: I set up the breakpoints like you did and they all triggered fine. The reason nothing is generated is because you told Forge to only generate for mods with Mod ID "${mod_id}", whereas your Mod ID is "industrialtech". uhh i changed my build.gradle back to what i had before i changed it but it still isnt working for me https://github.com/mightydanp/IndustrialTech/blob/master/build.gradle
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