Mightydanp Posted April 11, 2021 Posted April 11, 2021 I am having a problem. I ran my runData and i got this where it didnt run anything in my GatherDataEvent [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/foliage_placer_type [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/foliage_placer_type [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/structure_feature [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/structure_feature [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/surface_builder [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/surface_builder [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Applying holder lookups: minecraft:worldgen/tree_decorator_type [05:07:01] [main/DEBUG] [ne.mi.re.GameData/REGISTRIES]: Holder lookups applied: minecraft:worldgen/tree_decorator_type Process finished with exit code 0 I then put breakpoints and runData again. the break points stopped at one of the breakpoint in the GatherDataEvent since that caught a break point i put a breakpoint in GenItemModels. It caught the first breakpoint but after i pressed resume it didnt catch the other break points Quote
Mightydanp Posted April 11, 2021 Author Posted April 11, 2021 update--- i fixed the code like so it hits the break points in GenItemModels now but it still is not generating anything Quote
Mightydanp Posted April 11, 2021 Author Posted April 11, 2021 29 minutes ago, diesieben07 said: Post a Git repo of your mod. sorry I didn't see this un-tell now https://github.com/mightydanp/IndustrialTech/blob/master/src/main/java/mightydanp/industrialtech/api/common/handler/DataGenEventHandler.java Quote
Mightydanp Posted April 11, 2021 Author Posted April 11, 2021 i updated my github with my gradle also i dont know why it says cannot find texture for you. I also updated a few things on my new push. tell me what you get on the texture that is not found Quote
Mightydanp Posted April 11, 2021 Author Posted April 11, 2021 Oh i see it was a github issue it didnt relize i changed folder names from uppercase to lowercase. I did a push with it corrected so it shouldnt fail after replaceing the folders in src/main/resources/assets/industrialtech/textures/item/material_icons with tye new github push i just did https://github.com/mightydanp/IndustrialTech/tree/master/src/main/resources/assets/industrialtech/textures/item/material_icons Quote
Mightydanp Posted April 11, 2021 Author Posted April 11, 2021 Oh ok so this is a gradle problem for me. Alright isnt the way that i reference the gradle.properties folder the right way? I dont know much about gradle or if not what is the best way to do references from gradle.properties Quote
Mightydanp Posted April 11, 2021 Author Posted April 11, 2021 28 minutes ago, diesieben07 said: I set up the breakpoints like you did and they all triggered fine. The reason nothing is generated is because you told Forge to only generate for mods with Mod ID "${mod_id}", whereas your Mod ID is "industrialtech". uhh i changed my build.gradle back to what i had before i changed it but it still isnt working for me https://github.com/mightydanp/IndustrialTech/blob/master/build.gradle Quote
Mightydanp Posted April 11, 2021 Author Posted April 11, 2021 I had te delete ny intellij environment to get it to work. Quote
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