Posted April 15, 20214 yr Hi! I am creating my potion recipes using the BrewingRecipeRegistry.addRecipe() method however I am experiencing some overwriting issues in-game. Here is my code: BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), FEATHERS)), Ingredient.fromStacks(new ItemStack(Items.REDSTONE)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_FEATHERS)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), FEATHERS)), Ingredient.fromStacks(new ItemStack(Items.GLOWSTONE_DUST)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),STRONG_FEATHERS)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.AWKWARD)), Ingredient.fromStacks(new ItemStack(ItemList.GOLDEN_FEATHER.get())), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),FEATHERS)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.THICK)), Ingredient.fromStacks(new ItemStack(ItemList.GOLDEN_FEATHER.get())), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),STRONG_FEATHERS)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.MUNDANE)), Ingredient.fromStacks(new ItemStack(ItemList.GOLDEN_FEATHER.get())), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_FEATHERS)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), ENDURANCE)), Ingredient.fromStacks(new ItemStack(Items.REDSTONE)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_ENDURANCE)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), ENDURANCE)), Ingredient.fromStacks(new ItemStack(Items.GLOWSTONE_DUST)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),STRONG_ENDURANCE)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.AWKWARD)), Ingredient.fromStacks(new ItemStack(ItemList.IRON_FEATHER.get())), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),ENDURANCE)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.THICK)), Ingredient.fromStacks(new ItemStack(ItemList.IRON_FEATHER.get())), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),STRONG_ENDURANCE)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.MUNDANE)), Ingredient.fromStacks(new ItemStack(ItemList.IRON_FEATHER.get())), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_ENDURANCE)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), ENDURANCE)), Ingredient.fromStacks(new ItemStack(Items.FERMENTED_SPIDER_EYE)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),WEIGHT)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), STRONG_ENDURANCE)), Ingredient.fromStacks(new ItemStack(Items.FERMENTED_SPIDER_EYE)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_WEIGHT)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), LONG_ENDURANCE)), Ingredient.fromStacks(new ItemStack(Items.FERMENTED_SPIDER_EYE)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_WEIGHT)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), WEIGHT)), Ingredient.fromStacks(new ItemStack(Items.REDSTONE)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_WEIGHT)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.SWIFTNESS)), Ingredient.fromStacks(new ItemStack(Items.FEATHER)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),FORCEFUL)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.LONG_SWIFTNESS)), Ingredient.fromStacks(new ItemStack(Items.FEATHER)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_FORCEFUL)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.STRONG_SWIFTNESS)), Ingredient.fromStacks(new ItemStack(Items.FEATHER)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),STRONG_FORCEFUL)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), FORCEFUL)), Ingredient.fromStacks(new ItemStack(Items.REDSTONE)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_FORCEFUL)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), FORCEFUL)), Ingredient.fromStacks(new ItemStack(Items.GLOWSTONE_DUST)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),STRONG_FORCEFUL)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.SLOWNESS)), Ingredient.fromStacks(new ItemStack(Items.FEATHER)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),FEEBLE)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.LONG_SLOWNESS)), Ingredient.fromStacks(new ItemStack(Items.FEATHER)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_FEEBLE)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), FEEBLE)), Ingredient.fromStacks(new ItemStack(Items.REDSTONE)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_FEEBLE)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), FEEBLE)), Ingredient.fromStacks(new ItemStack(Items.GLOWSTONE_DUST)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),STRONG_FEEBLE)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.REGENERATION)), Ingredient.fromStacks(new ItemStack(ItemList.GOLDEN_FEATHER.get())), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),REPLENISHMENT)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.LONG_REGENERATION)), Ingredient.fromStacks(new ItemStack(ItemList.GOLDEN_FEATHER.get())), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_REPLENISHMENT)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.STRONG_REGENERATION)), Ingredient.fromStacks(new ItemStack(ItemList.GOLDEN_FEATHER.get())), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),STRONG_REPLENISHMENT)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), REPLENISHMENT)), Ingredient.fromStacks(new ItemStack(Items.REDSTONE)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),LONG_REPLENISHMENT)); BrewingRecipeRegistry.addRecipe(Ingredient.fromStacks(PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), REPLENISHMENT)), Ingredient.fromStacks(new ItemStack(Items.GLOWSTONE_DUST)), PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION),STRONG_REPLENISHMENT)); For whatever reason, almost all of my potion effects are being overwritten by the 'feathery' potion at the top. Examples of this include upgrading an endurance potion to long or strong, or updating a weight potion to long or strong. An example of what I mean by this is that when using the recipe for say, 'long_endurance', 'feathery' is being produced instead. I think I may be understanding how this method works, so any help would be greatly appreciated!
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