DietmarKracht Posted April 19, 2021 Posted April 19, 2021 So i want to know if there is a way to change the rendering of a block to invisible and its collision shape accordingly to VoxelShape.empty() when certain conditions are met? The Block should be rendered as solid and have a collision shape by default. Can this be done inside the custom Block class? Or does RenderTypeLookup control this behaviour? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.